mylescorcoran: (Default)
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posted by [personal profile] mylescorcoran at 09:30pm on 24/08/2009 under ,
We had [profile] alaimacerc round last night for games and we trotted out the old faithful Race for the Galaxy.

Alai had the Rebel Cantina, I had the Doomed World and Sam had the Galactic Developers (boo!) There were words about the random start world draw mechanic but we ploughed on anyway.

Sam got Interstellar Bank down in the first turn, giving her a 2 card leech on every Development round. Alai and I winced.

Sam and Alai both built militaries I got down 2 genes production worlds and a genes windfall world down and the Replicant Robots. Alai and I both had Produce phase leeches (I love the Lost Species Ark World), and I had +3 Trade on a single good so I was pretty card rich. I didn't see any useful 6 point developments, though, apart from the Galactic Bankers which only scored me about 6 points in the end. I saw loads of other 6-pointers but nothing useful. Sam was luckier and had New Galactic Order and Galactic Imperium for a total of 15 bonus points. It should come as no surprise then that Sam won. Final scores were Sam 40 (incl. 15 from NGO+Galactic Imperium), Myles 34 (incl. 6 Galactic Bankers) and Alai 24 (incl. 10 from Terraforming Guild).

I'm increasingly of the mind that Galactic Developers is overpowered as a start world. Certainly compared to Rebel Cantina it is.
There are 3 comments on this entry. (Reply.)
mneme: (Default)
posted by [personal profile] mneme at 04:18pm on 25/08/2009
Rebel Cantina is -very- strong--that production power is great, and the placement power isn't bad at all. That said, if any start world is overpowered, it's Galactic Developers -- I'll play it in multiplayer, where it's not -that- overpowering, but I simply won't let anyone start with it in 2 player.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 05:37pm on 25/08/2009
I can see Rebel Cantina really taking off in the right circumstances I just haven't seen it happen yet, and it really needs some good Military worlds or a top class production world to get it started, as (most) rebel worlds are on the pricey side.

There's more discussion on my LJ. Rob Donoghue doesn't see Galactic Developers as overpowered, for example.
mneme: (Default)
posted by [personal profile] mneme at 09:23pm on 25/08/2009
There are a not-unreasonable number of 2 cost rebels -- which is all that the Cantina needs to produce 2 cards every production phase. I wasn't so sure about GD myself until I did some dedicated testing against Andrew Zorowitz with him playing GD every game. He didn't lose a game, either.

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