and I had a two hander of Race for the Galaxy
on Saturday. I don't remember the homeworlds we picked, but I did very well with some synergy and a lot genes and alien worlds. Final scores were: Sam 38 Myles 50 including 16 VPs and 18 from 2 6-ptrs (Galactic Exchange and Imperium Lords).
Sam blamed the Race for the Galaxy AI
, where you can download a computer game version of RftG and play against the (very competent) computer players and said I've had too much practice. Probably true, but the AI players usually hand me my arse. It's like crack though; I can't stop!
On Sunday we had alaimacerc
over for dinner and played Fzzt!
after the kids had gone to bed. It's a new cardgame of building robots from a berzerk conveyor belt that has obviously taken lessons from Dominion
as you build and tune a personal deck in the process of play. It took us a while to get the rules clear, partly because like Magic the Gathering
back in the day, they were printed on a tiny little rulesbook. Thankfully they weren't as long or complicated as MtG and we managed to get going. It's played with a string of 8 cards in a 'conveyor belt', and you bid for each card in turn in an auction using cards from your hand. One or more cards on the conveyor are revealed ahead of time to give you some idea of what's coming, and you plan accordingly. Cards you win in the auctions are either more robots, used to to win later auctions or production units, used to score points at the end of the game and set aside as you win them.
I think sammywol
got the gist of the game quickest, or at least gave that impression. Final scores were Sam 72, Alai 40 and Myles 39. sammywol
's robots ruled supreme.