mylescorcoran: (Default)
Because all the cool kids are doing it: my gaming DNA. )
mylescorcoran: (Default)
[ profile] judd_sonofbert flagged a meme going round certain gaming circles. The original post at Gnome Stew had one take on it, and there's a thread on Story Games running with the idea.

I, lemming-like, present my own list here.

  1. Dungeons & Dragons, any variety, so long as you're about 12-14 years old when you play it.

  2. Runequest, specifically scrabbling in the dust in Pavis, wondering where your next cult tithe is coming from.

  3. Amber Diceless RPG, because it opens your eyes at the right time.

  4. Paranoia, for those times when the GM needs to sit back and watch the PCs really fuck each other over.

  5. Call of Cthulhu, because it turns the original RPG standard on its head. The most experienced investigators are the timid ones with the running shoes on, after all.

  6. Everway, because the Fortune Deck and the character generation are works of genius. It even plays well too.

  7. The Pool, because it just works and doesn't get in the way.

  8. Dogs in the Vineyard, so you can say yes or roll the dice.

  9. Pendragon, particularly a long game, so you can experience an almost-perfect marriage of mechanics to setting and worry about your kids surviving the winter.

  10. Over the Edge so you can meet yourself and change the future. If you avoid a horseshoe crab up the arse, that is.

  11. The Extraordinary Adventures of Baron Munchausen, because brandy and lies are so too roleplaying.

  12. Any game at all played by email, to learn that the long game is valuable too, and that there is always another way.

And to round out my baker's dozen: Any game at all, played beyond the gaming table, so that you can stand in a queue at the chipper talking about murdering your siblings 'before they do it you', and admiring the looks from the other folks waiting for their batter-burger and chips.

ETA: Hmm, I really should have included Ghostbusters and Prince Valiant too, but then the shoehorning urge gets too great and I'm thinking of Primetime Adventures, Fudge, Trollbabe, and lots more.
mylescorcoran: (Default)
Greg Stolze (here) kicks off a meme working from the newly published HOBBY GAMES: THE 100 BEST edited by James Lowder and published by Green Ronin Publishing.

It's 100 games, so here's the cut... )

And I'm really gagging to get my hands on a copy of the book too. Look at that list of contributors; it's a guaranteed gamers' delight.
mylescorcoran: (Default)
Last night [ profile] sammywol and I tried out the Agincourt scenario from Battlelore. The scenario is the simplest in the adventure book, and involves only medieval troops on a fairly open battlefield. No magic, no goblin or dwarven mercenaries and no funny creatures to confuse things.

It took us some time to set up the game, as we got used to the pieces and the cards, and I explained the rules as best I understood them. [ profile] sammywol took the English side, with plenty of archers but no mounted troops, while I took the French, with two heavy cavalry units, lots of footsoldiers but only one archer.

Somebody cried havoc, and we let slip the dogs of war.

The game played a bit slow initally but it was our first time and we picked up the pace as we progressed. At first I pushed forward with the heavy cavalry, trying to make contact with the English bowmen, but I had a bit of trouble closing on my left wing, where the hail of arrows drove me back. On the right I made more headway, but those dastardly English ducked into a wood, which slowed my progress against them.

Both sides were hampered a little by the lack of really good command cards to get the troops moving and the centre of the board stayed static for a long time, while the wings fought it out. In the end, both of the my heavy cavalry were destroyed, but not before I'd managed to deal some damage to the English. In the last round it came down to a push from my remaining cavalry and footsoliders making for the English heavy infantry, while my footsoldiers just held together under fire from the English archers. A close-run game, with a final 4 - 3 score in my favour.

I'd like to try it again with the sides swapped, so I can get a go with the English. I suspect that a risky but potentially rewarding tactic would be to move the archers together in the centre, while trying to mass fire on the French units one at time. It would rather depend on the right command cards, I suppose, but that's the gamble.

Good game, and I'm really looking forward to playing it some more to learn how the fantasy elements and cool bits all work together.



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