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  <id>tag:dreamwidth.org,2009-05-03:246515</id>
  <title>Rowan Tree and Red Thread</title>
  <subtitle>Joyful Sitting Amongst Friends</subtitle>
  <author>
    <name>mylescorcoran</name>
  </author>
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  <updated>2012-01-17T09:10:23Z</updated>
  <dw:journal username="mylescorcoran" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:243709</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/243709.html"/>
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    <title>The Hidden Temple</title>
    <published>2012-01-17T09:10:23Z</published>
    <updated>2012-01-17T09:10:23Z</updated>
    <category term="2012"/>
    <category term="art"/>
    <category term="i_made_a_thing"/>
    <category term="roleplaying"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a href="http://www.flickr.com/photos/mylesc/6713424317/" title="The Hidden Temple by MylesC, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7148/6713424317_19f40eac36.jpg" width="500" height="204" alt="The Hidden Temple"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Inspired by the beautiful maps Dyson Logos (&lt;a href="http://rpgcharacters.wordpress.com/" rel="nofollow"&gt;rpgcharacters.wordpress.com/&lt;/a&gt;) creates, I took a stab at drawing a side-view dungeon at the weekend.&lt;br /&gt;&lt;br /&gt;It needs more tidying up and could really do with some shading or cross-hatching to bring out the edges, but I'm pleased with it as a first effort. &lt;br /&gt;&lt;br /&gt;Anyone fancy stocking the caverns and rooms? Who or what dwells in the various catacombs and crevices?&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=243709" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:243395</id>
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    <title>Eminent Domain</title>
    <published>2011-11-07T11:48:19Z</published>
    <updated>2011-11-07T11:48:19Z</updated>
    <category term="2011"/>
    <category term="boardgames"/>
    <dw:mood>satisfied</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">The new shiny in boardgames in our house is &lt;i&gt;Eminent Domain&lt;/i&gt;, a card game with a space colonization and conquest gloss. Boardgamegeek's page is &lt;a href="http://boardgamegeek.com/boardgame/68425/eminent-domain"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;We played our first game last night with a three-hander. It took us the to-be-expected age and a half to get a grip on the rules. Much like &lt;i&gt;Race for the Galaxy&lt;/i&gt; our first game was a &lt;i&gt;lot&lt;/i&gt; longer than it says on the box. I expect future games to be quicker.&lt;br /&gt;&lt;br /&gt;Sam seemed to get ahead in the Research action, Alai had the best Produce/Trade engine and I seemed to be ahead with the Colonize action. Despite our impressions during the game no one had an overall lead and it ended in a three-way draw at 30 points apiece. Sam took the game with the tie-breaker due to her sizeable fleet of fighters. Alai placed second on his stack of resources and I took third. &lt;br /&gt;&lt;br /&gt;A good game and one I hope to play again soon.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=243395" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:243151</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/243151.html"/>
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    <title>Debt in context</title>
    <published>2011-08-31T09:42:30Z</published>
    <updated>2011-08-31T09:42:30Z</updated>
    <category term="history"/>
    <category term="money"/>
    <category term="debt"/>
    <category term="2011"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I read &lt;a href="http://www.nakedcapitalism.com/2011/08/what-is-debt-%E2%80%93-an-interview-with-economic-anthropologist-david-graeber.html"&gt;this interview&lt;/a&gt; with David Graeber and was fascinated by the history of debt, debt forgiveness and how money entwined itself in society from the earliest settled times.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=243151" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:242894</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/242894.html"/>
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    <title>Recent (ok not so recent) boardgame sessions</title>
    <published>2011-08-09T09:58:54Z</published>
    <updated>2011-08-09T10:00:44Z</updated>
    <category term="boardgames"/>
    <category term="2011"/>
    <dw:mood>victorious</dw:mood>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Back at the beginning of July Alai and I played &lt;i&gt;Lost Cities&lt;/i&gt; and I was handed my ass. Final score 37 to 7. Later in July we pulled out &lt;i&gt;Ticket to Ride: Europe&lt;/i&gt; and Alai triumphed again. Final score Alai 135, &lt;br /&gt;Myles 113 and Sam 56. So it was with mixed feelings that I trotted out my new acquisition, &lt;i&gt;7 Wonders&lt;/i&gt; recently. I played first in Dublin with Sam and my old friend Ian. Success! Final scores Ian 40, Sam 53 and Myles 62. Emboldened by this victory I pitched the game again Wednesday last when we were back in Cork. Alai dropped over and we played &lt;i&gt;7 Wonders&lt;/i&gt; for the second time. Final scores Alai 41, Sam 49 and Myles 54. &lt;br /&gt;&lt;br /&gt;Huzzah!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=242894" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:242457</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/242457.html"/>
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    <title>Powerful game design</title>
    <published>2010-12-14T13:38:24Z</published>
    <updated>2010-12-14T13:38:24Z</updated>
    <category term="art"/>
    <category term="games"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Brenda Brathwaite makes &lt;a href="http://www.thedailybeast.com/blogs-and-stories/2010-12-13/brenda-brathwaite-holocaust-game-designer/"&gt;thought-provoking games&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;(Thanks to &lt;a href="http://twitter.com/#!/twoscooters"&gt;Two Scooters Press&lt;/a&gt; for reminding me of this and pointing to this new article.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=242457" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:242198</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/242198.html"/>
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    <title>For the GMs in the audience</title>
    <published>2010-12-14T11:29:04Z</published>
    <updated>2010-12-14T11:29:04Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;a href="http://www.penny-arcade.com/comic/2010/12/13/things-we-do-love/"&gt;http://www.penny-arcade.com/comic/2010/12/13/things-we-do-love/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(from &lt;a href="http://twitter.com/mytholder"&gt;Mytholder&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=242198" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:242029</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/242029.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=242029"/>
    <title>Wonderfully rude phrases from around the world</title>
    <published>2010-12-06T09:36:50Z</published>
    <updated>2010-12-06T09:36:50Z</updated>
    <category term="rude"/>
    <category term="world"/>
    <category term="language"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Prompted by a &lt;a href="http://www.boingboing.net/2010/12/04/glorious-elaborate-p.html"&gt;Boing Boing&lt;/a&gt; post, I spent a few minutes (okay, nearly 20 minutes) reading a &lt;a href="http://www.reddit.com/r/AskReddit/comments/efee7/what_are_your_favorite_culturally_untranslateable/?sort=confidence"&gt;thread on Reddit&lt;/a&gt; of "culturally untranslateable phrases". My favourite so far: "Jou mammie naai vir bakstene om jou sissie se hoerhuis te bou," translated beautifully as "your mother engages in prostitution in order to raise funds for the building materials necessary to construct a brothel from which your sister will operate."&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=242029" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:241777</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/241777.html"/>
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    <title>Wow</title>
    <published>2010-11-23T09:49:29Z</published>
    <updated>2010-11-23T09:49:29Z</updated>
    <category term="time_travel"/>
    <category term="2010"/>
    <category term="quantum"/>
    <category term="physics"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">"&lt;a href="http://www.newscientist.com/article/mg20827871.400-quantum-time-travel-black-hole-not-required.html?full=true"&gt;When this experiment is done, something interesting happens: every single time the time travel works, the gun fails to go off. And when time travel fails, the gun works. To put this in the language of the grandfather paradox, as long as there is some chance of your gun misfiring and the assassination failing, time travel may work.&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=241777" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:241626</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/241626.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=241626"/>
    <title>11th November Remembered</title>
    <published>2010-11-11T15:15:05Z</published>
    <updated>2010-11-11T15:15:05Z</updated>
    <category term="war"/>
    <category term="remembered"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">"Dulce et Decorum Est"&lt;br /&gt;&lt;br /&gt;Bent double, like old beggars under sacks,&lt;br /&gt;Knock-kneed, coughing like hags, we cursed through sludge,&lt;br /&gt;Till on the haunting flares we turned our backs&lt;br /&gt;And towards our distant rest began to trudge.&lt;br /&gt;Men marched asleep. Many had lost their boots&lt;br /&gt;But limped on, blood-shod. All went lame; all blind;&lt;br /&gt;Drunk with fatigue; deaf even to the hoots&lt;br /&gt;Of disappointed shells that dropped behind.&lt;br /&gt;&lt;br /&gt;GAS! Gas! Quick, boys! — An ecstasy of fumbling,&lt;br /&gt;Fitting the clumsy helmets just in time;&lt;br /&gt;But someone still was yelling out and stumbling&lt;br /&gt;And floundering like a man in fire or lime...&lt;br /&gt;Dim, through the misty panes and thick green light&lt;br /&gt;As under a green sea, I saw him drowning.&lt;br /&gt;&lt;br /&gt;In all my dreams, before my helpless sight,&lt;br /&gt;He plunges at me, guttering, choking, drowning.&lt;br /&gt;&lt;br /&gt;If in some smothering dreams you too could pace&lt;br /&gt;Behind the wagon that we flung him in,&lt;br /&gt;And watch the white eyes writhing in his face,&lt;br /&gt;His hanging face, like a devil's sick of sin;&lt;br /&gt;If you could hear, at every jolt, the blood&lt;br /&gt;Come gargling from the froth-corrupted lungs,&lt;br /&gt;Obscene as cancer, bitter as the cud&lt;br /&gt;Of vile, incurable sores on innocent tongues, —&lt;br /&gt;My friend, you would not tell with such high zest&lt;br /&gt;To children ardent for some desperate glory,&lt;br /&gt;The old Lie: Dulce et decorum est&lt;br /&gt;Pro patria mori.&lt;br /&gt;&lt;br /&gt;Wilfred Owen (1893-1918)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=241626" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:241231</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/241231.html"/>
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    <title>[boardgames] Glory to Rome 3 hander</title>
    <published>2010-11-10T14:25:39Z</published>
    <updated>2010-11-10T14:25:39Z</updated>
    <category term="2010"/>
    <category term="boardgames"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We played &lt;i&gt;Glory to Rome&lt;/i&gt; on Sunday after a longish boardgaming drought. This time we bit the bullet and played the full game with the building powers in effect. Perhaps it should have come with a warning. "Certain card combos may be very powerful or lead to degenerate play."&lt;br /&gt;&lt;br /&gt;Sam managed to get a sweet synergy working between her Atrium, Circus Maximus and the Merchant action that meant she salted away a tidy 15 VPs in the vault, while achieving equal first place in buildings on 14 VPs from Influence. Neither Alai nor I could even approach her score.&lt;br /&gt;&lt;br /&gt;Final scores were Sam 37, Alai 16, and Myles 14. Ouch!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=241231" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:240907</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/240907.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=240907"/>
    <title>Mapcrunch</title>
    <published>2010-11-01T13:36:14Z</published>
    <updated>2010-11-01T13:36:14Z</updated>
    <category term="maps"/>
    <category term="technology_as_magic"/>
    <category term="2010"/>
    <category term="world"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I'm sure you'll have seen this elsewhere, but &lt;a href="http://www.mapcrunch.com/"&gt;Mapcrunch's webpage&lt;/a&gt; let's you teleport around the world. It's fascinating.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=240907" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:240894</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/240894.html"/>
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    <title>Halloween at the new house</title>
    <published>2010-11-01T11:59:43Z</published>
    <updated>2010-11-01T11:59:43Z</updated>
    <category term="2010"/>
    <category term="halloween"/>
    <category term="my_heroic_wife"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Yesterday was our first Halloween in the new neighbourhood. We took the kids out trick-or-treating last night after much heroic preparation by &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://sammywol.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://sammywol.dreamwidth.org/'&gt;&lt;b&gt;sammywol&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; getting costumes and treats together.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://mylescorcoran.dreamwidth.org/240894.html#cutid1"&gt;She also managed to get a pumpkin carved.&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Thanks Sam, for your Trojan efforts. You did a marvellous job.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=240894" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:240426</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/240426.html"/>
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    <title>[boardgames] Glory to Rome and Ticket to Ride: Europe</title>
    <published>2010-09-30T09:28:21Z</published>
    <updated>2010-09-30T09:28:21Z</updated>
    <category term="2010"/>
    <category term="boardgames"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">A couple of recent games I forgot to post about. The first was &lt;i&gt;Glory to Rome&lt;/i&gt;, the building Rome from hands of Whist game, which I won nicely with Myles 10, IK 7, Sam 6 and Alai 3. Not a lot in the vaults in this game, probably because a couple of stone buildings went up in the first turn and absorbed the blue cards for the first half of the game.&lt;br /&gt;&lt;br /&gt;The other game was that old reliable &lt;i&gt;Ticket to Ride: Europe&lt;/i&gt;. Sam had the hardest time in this, with a combination of short, cramped routes that meant a lot of low scoring lines. Alai did nicely with the longer lines and lucked out on his tickets, keeping and making all three from his only extra tickets draw. I didn't do so well, drawing three useless tickets, keeping one and failing to make even that. Final scores were Alai 66 + 59 = 125, Myles 54+10+40 = 104, and Sam 53 + 50 = 103.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=240426" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:240167</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/240167.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=240167"/>
    <title>[roleplaying] Fascinating interview with the 'grandfather' of roleplaying</title>
    <published>2010-09-15T21:15:06Z</published>
    <updated>2010-09-15T21:15:06Z</updated>
    <category term="2010"/>
    <category term="roleplaying"/>
    <category term="podcast"/>
    <dw:music>Midsomer Murders (I know, I know, it's on in the same room)</dw:music>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I listened lately to a podcast at Clyde Rhoer's &lt;a href="http://theoryfromthecloset.com/"&gt;Theory from the Closet&lt;/a&gt;, which was an &lt;a href="http://theoryfromthecloset.com/2010/08/30/show060-interview-with-david-wesely/"&gt;interview with David Wesley&lt;/a&gt;, retired US Army Major and the man Dave Arneson said originated the idea of roleplaying. &lt;a href="http://en.wikipedia.org/wiki/David_Wesely"&gt;Wesley&lt;/a&gt; was an active wargamer, both board and miniatures, who ran a formative game called Braunstein, a creative mixture of &lt;i&gt;Diplomacy&lt;/i&gt;-like negotiation, LARP and seat of the pants free-forming.&lt;br /&gt;&lt;br /&gt;The interview is long, over 1 hr 20 mins, but fascinating, as it ranges from the wargaming scene in 60's Minnesota, the creation of roleplaying in its nascent form, and the pitfalls of self-publishing back in the mimeograph era. A wonderful document from the days before &lt;i&gt;D&amp;D&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=240167" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:240051</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/240051.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=240051"/>
    <title>[meme/biography] 15 albums indelibly engraved</title>
    <published>2010-09-10T09:35:09Z</published>
    <updated>2010-09-10T09:35:09Z</updated>
    <category term="memories"/>
    <category term="2010"/>
    <category term="music"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">THE RULES: Don't take too long to think about it. Fifteen albums you've heard that will always stick with you. List the first fifteen you can recall in no more than fifteen minutes. [Silly Facebook tagging stuff deleted. Recycle as desired.] No particular order...&lt;br /&gt; &lt;br /&gt;Stan Getz - Captain Marvel&lt;br /&gt;Queen - Jazz&lt;br /&gt;The Police - Synchronicity&lt;br /&gt;Tom Lehrer - That Was the Year That Was&lt;br /&gt;The Consort of St. Sepulchre - The Consort of St. Sepulchre&lt;br /&gt;Rush - Moving Pictures&lt;br /&gt;Kate Bush - The Dreaming&lt;br /&gt;Eurythmics - Be Yourself Tonight&lt;br /&gt;The Sundays - Reading, Writing and Arithmetic&lt;br /&gt;Cocteau Twins - Blue Bell Knoll&lt;br /&gt;Dead Can Dance - Within the Realm of a Dying Sun&lt;br /&gt;Morrissey - Viva Hate&lt;br /&gt;The Cure - Disintegration&lt;br /&gt;Belle and Sebastian - If You're Feeling Sinister&lt;br /&gt;Apparat - Walls&lt;br /&gt; &lt;br /&gt;Well, mine are in a roughly chronological order as best my memory supplies. Heavily weighted towards formative years it seems.&lt;br /&gt;&lt;br /&gt;(as inspired by &lt;a href="http://www.facebook.com/ecryder"&gt;http://www.facebook.com/ecryder&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=240051" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:239829</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/239829.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=239829"/>
    <title>[boardgames] Way-late Battle Line post</title>
    <published>2010-08-31T13:21:09Z</published>
    <updated>2010-08-31T13:21:09Z</updated>
    <category term="2010"/>
    <category term="boardgames"/>
    <dw:music>Orbital - One Perfect Sunrise</dw:music>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Played &lt;i&gt;Battle Line&lt;/i&gt; with Alai nearly a week ago now, while Sam was hard at work on the EBS newsletter.&lt;br /&gt;&lt;br /&gt;After some (re-)familiarizing ourselves with the rules we got stuck in, and soon had most of the flags under contention. I forgot the rule about playing no more than one Tactics card more than your opponent, but despite that, and drawing some very nice Tactics cards to boot, I got my ass handed to me in the end. The final score was 5-2 in Alai's favour.&lt;br /&gt;&lt;br /&gt;Nice game though, with hard decisions in the classic Knizia style, and lovely components from GMT. Unfortunately the lovely components include cards printed on such heavy stock that riffle shuffling is almost impossible. It will have to be the smush 'em about in a heap method next time.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=239829" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:239535</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/239535.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=239535"/>
    <title>Happy birthday, purpletigron</title>
    <published>2010-08-19T07:59:57Z</published>
    <updated>2010-08-19T07:59:57Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Best birthday wishes, &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://purpletigron.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://purpletigron.dreamwidth.org/'&gt;&lt;b&gt;purpletigron&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;. I hope it's a good day.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=239535" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:239357</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/239357.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=239357"/>
    <title>[boardgames] Revolution 3-hander</title>
    <published>2010-07-26T09:30:09Z</published>
    <updated>2010-07-26T09:30:09Z</updated>
    <category term="boardgames"/>
    <category term="2010"/>
    <dw:music>Bar 9	 - Goldhawks - Keep The Fire (BAR9 Remix)</dw:music>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Late with the report from Sunday two weekends ago, but three of the usual suspects got together and played the new boardgame &lt;i&gt;Revolution&lt;/i&gt; from Steve Jackson Games. It's an area majority and blind bidding game where you dole out your bids (force, blackmail and gold) secretly to up to six of the 12 upstanding or not so upstanding individuals in the town and secure their support in the coming revolution. Force beats any amount of blackmail, and blackmail trumps gold in the same fashion. Your starting tokens  (one force, one blackmail and three gold) aren't guaranteed in the second and subsequent rounds. The people you strongarm, blackmail or bribe provide tokens for the next round as well as influence in one of the board's seven areas, and a certain amount of 'support', the game's actual victory points.&lt;br /&gt;&lt;br /&gt;So we got stuck in without too much difficulty and cursed our groupthink when we bid on the same roles (ties are discarded), and giggled happily when we outbid the others or snapped up a good role for a song. The endgame did seem to be a bit prone to kingmaking and sudden reversals of position, but I enjoyed it. Of course that may have been because I won. Final scores: Myles 182, Sam 162 and Alai 121.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=239357" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:238995</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/238995.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=238995"/>
    <title>Dara O'Briain at the Marquee</title>
    <published>2010-07-04T21:47:27Z</published>
    <updated>2010-07-04T21:47:27Z</updated>
    <category term="2010"/>
    <category term="night_out"/>
    <category term="comedy"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I went to Dara O'Brian's 95th gig of his current tour on Friday night. His second night in Cork, and apparently his biggest crowd of the tour. Go Cork!&lt;br /&gt;&lt;br /&gt;Sam and Irishkate and I arrived together and were surprised to find our seats didn't exist. It seems that the row we'd bought had got lost in one shuffle or other. The confusion was sorted out easily enough, and with an upside. We got much better seats. &lt;br /&gt;&lt;br /&gt;My workmate Anthony arrived a little later, warned in advance of the cock-up, and we settled into the painfully small seats.&lt;br /&gt;&lt;br /&gt;The seats didn't matter; Dara rocked the tent.&lt;br /&gt;&lt;br /&gt;It was an excellent gig, with a good mix of Dara working from the audience call outs in the first half and longer, prepared stuff in the second half. I'm damned if I can remember many of the jokes, and a lot of it really was 'you had to be there' stuff, but I'm pleased to say that I did get to contribute my Heimlich manoeuvre story to the tapestry of Dara's show.&lt;br /&gt;&lt;br /&gt;Great stuff, in short. If you ever have a chance to see O'Briain live grab it. He's ace.&lt;br /&gt;&lt;br /&gt;Also: a night out! When was the last time I had one of those?&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=238995" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:238656</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/238656.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=238656"/>
    <title>Watched in silence</title>
    <published>2010-07-04T14:06:08Z</published>
    <updated>2010-07-04T14:06:08Z</updated>
    <category term="nuclear"/>
    <category term="homo_not_so_sapiens"/>
    <category term="2010"/>
    <category term="weapons"/>
    <category term="art"/>
    <category term="war"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I watched Isao Hashimoto's video piece "&lt;a href="http://www.ctbto.org/specials/1945-1998-by-isao-hashimoto/"&gt;1945-1998&lt;/a&gt;" in silence. It's that sort of piece.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=238656" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:238552</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/238552.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=238552"/>
    <title>[boardgames] Carcassonne Hunters &amp; Gatherers 3-hander</title>
    <published>2010-06-30T15:14:11Z</published>
    <updated>2010-06-30T15:14:11Z</updated>
    <category term="boardgames"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We played a game of &lt;i&gt;Carcassonne Hunters &amp; Gatherers&lt;/i&gt; with Alai on Sunday evening. It was about the most patchy board I've seen, with many more voids than normal and long tendrils of wood and meadow spreading out in all directions.&lt;br /&gt;&lt;br /&gt;Sam was rather screwed by a meadow passing to Alai when he pulled the shrine tile, and new meadow opportunities didn't really ever approach that meadow she lost. Lots of rivers scored and some respectable fishing huts for once.&lt;br /&gt;&lt;br /&gt;Final scores: Alai 136, Myles 127, Sam 93.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=238552" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:238093</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/238093.html"/>
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    <title>[boardgames] Bohnanza 4 hander</title>
    <published>2010-06-25T11:05:25Z</published>
    <updated>2010-06-25T11:05:25Z</updated>
    <category term="boardgames"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">Had the gang round on Wednesday night for boardgames, and after much faffing about on my part we settled on &lt;i&gt;Bohnanza&lt;/i&gt;. Played quite quickly, lots of good trades, and those bloody garden beans moved around a lot. Final scores were Alai 15, Kate 15, Myles 16 and Sam the victor with 18.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=238093" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:238064</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/238064.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=238064"/>
    <title>[boardgames] Atlantic Star</title>
    <published>2010-06-17T11:17:57Z</published>
    <updated>2010-06-17T11:17:57Z</updated>
    <category term="disappointment"/>
    <category term="boardgames"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We played Dirk Henn's &lt;i&gt;Atlantic Star&lt;/i&gt; last night with Kate and Alai. It's a set collection game with a ocean cruise theme. Each round you decide to take a card or play a set. The card choice of one of four face-up cards, with rising prices the further 'up the chain' they are. You can also pay to sweep all the cards. There's a conversion of the values of the cards into victory points depending on where you place your completed set on a grid and the score of that particular set (a cruise). &lt;br /&gt;&lt;br /&gt;I found the game extremely frustrating, with each round's play essentially unimportant to me until it became my turn, as the other players' actions (choosing cards and sweeping the cards) meant that I couldn't really plan on having any given card available to me. The additional restriction of a varying hand-size limit depending on which cruise you were attempting combined with sometimes painful randomness of the cards coming up just left me cold. &lt;br /&gt;&lt;br /&gt;As you can see from the scores, I did abysmally and that certainly coloured my feelings about the game. It's hard to be objective as I didn't ever feel I had a chance to win. The game play seemed to be continuous rounds of disappointment as needed cards disappeared and draws failed to provide the needed replacements. &lt;br /&gt;&lt;br /&gt;Final scores: Alai 54, Sam 46, Kate 35 and Myles 18, and that with Alai managing to confuse one cruise for another and being forced into a cost-ineffective incomplete set for one of the cruises.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=238064" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:237793</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/237793.html"/>
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    <title>[boardgames] Attika 4-hander</title>
    <published>2010-06-14T11:20:50Z</published>
    <updated>2010-06-14T11:20:50Z</updated>
    <category term="boardgames"/>
    <category term="2010"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We had Alai and Kate round on Sunday night and pulled out &lt;i&gt;Attika&lt;/i&gt; to give it a go with four players. Sam got off to a poor start but caught up nicely. We had lots of blocking and all the land tiles were out, and it went down to the wire in the last round.&lt;br /&gt;&lt;br /&gt;I won by building out, but Sam closely behind with three streets ready to finish on the turn. Kate was a turn behind due to a shortage of cards. &lt;br /&gt;&lt;br /&gt;Good game, especially for me obviously.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=237793" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2009-05-03:246515:237321</id>
    <link rel="alternate" type="text/html" href="https://mylescorcoran.dreamwidth.org/237321.html"/>
    <link rel="self" type="text/xml" href="https://mylescorcoran.dreamwidth.org/data/atom/?itemid=237321"/>
    <title>[boardgames] Incan Gold</title>
    <published>2010-06-07T12:05:47Z</published>
    <updated>2010-06-07T12:05:47Z</updated>
    <category term="friends"/>
    <category term="2010"/>
    <category term="boardgames"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We had a real gang of friends round to play boardgames last night. Ivan, Suzanna, Irene and Ian were down from Dublin, and we met them in Fota for picnic during the day. A good time was had by all I think.&lt;br /&gt;&lt;br /&gt;In the evening after the kids were off to bed Ivan, Irene and Ian dropped round to join Alai and Kate to make a total of seven for games. I scratched my head and poked around until I found &lt;i&gt;Incan Gold&lt;/i&gt;, which plays up to 8.&lt;br /&gt;&lt;br /&gt;After explaining the rules and making our tents we got down to play. Quickly Sam established a pattern of cautious play, making for the exit once a reasonable number of points were available. This was only partly because of her dramatic reaction to the revelation of the Snake cards. The first game ended Myles 24, Kate 22, Ian 21, Sam 18 and Alai, Irene and Ivan all on 14.&lt;br /&gt;&lt;br /&gt;The second game was initially lower scoring, with piles of hazard cards coming out early, but the artifacts were more plentiful later on and the final scores were Alex 31, Sam 25, Ivan 21, Ian 17, Irene 17, Kate 15 and Myles a pitiful 13.&lt;br /&gt;&lt;br /&gt;Good fast games, made better by lively table talk and poor Pedro the bearer, who in our stories ended up set on fire, turned into zombie, trapped in a landslide and eaten by spiders.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=mylescorcoran&amp;ditemid=237321" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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