mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 01:08pm on 27/04/2009 under ,
Last night we had our now usual Sunday night boardgame session and trotted out two games that rarely make an appearance. The first was Chrononauts, the time-travelling game from Looney Labs. This was our first time playing this game at all, so I was pleased that the quick-start rules seemed sufficient to get us up and running. Alai was screwed somewhat with an odd mission card that seemed to require him to collect 4 artifacts rather than the usual 3, but I wonder if we weren't reading it wrong.

Anyway, we dived into the time stream and quickly saved the Titanic, avoided WWII, cancelled the Manhattan Project and stopped a couple of assassinations on the side. The time line was looking quite nice actually, but it didn't help me get my three dinos or much closer to my character's homeline. I managed to grab two dinos at one point but one of them proved to have never existed and disappeared into the discard pile PDQ.

Sam pulled a stroke and ended the game with her character, Betty, getting home to her original time line. The rest of us were quite some distance I think from either of our goals.

We followed up with Munchkin, a first time for [livejournal.com profile] irishkate, with promises that we'll stop at a certain time rather than grind out to Level 10. So much for promises. We finished a little before midnight with a joint win (I hate Elves!) for [livejournal.com profile] irishkate and [livejournal.com profile] alaimacerc after defeating a Creeping Hand (ancient, mate, brood, undead, oops not undead, flying, halitosis, &c).

Good to see the beginner's luck held true, particularly as irishkate said she still didn't really know what was going on after she won.

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