Last night we had our now usual Sunday night boardgame session and trotted out two games that rarely make an appearance. The first was Chrononauts, the time-travelling game from Looney Labs. This was our first time playing this game at all, so I was pleased that the quick-start rules seemed sufficient to get us up and running. Alai was screwed somewhat with an odd mission card that seemed to require him to collect 4 artifacts rather than the usual 3, but I wonder if we weren't reading it wrong.
Anyway, we dived into the time stream and quickly saved the Titanic, avoided WWII, cancelled the Manhattan Project and stopped a couple of assassinations on the side. The time line was looking quite nice actually, but it didn't help me get my three dinos or much closer to my character's homeline. I managed to grab two dinos at one point but one of them proved to have never existed and disappeared into the discard pile PDQ.
Sam pulled a stroke and ended the game with her character, Betty, getting home to her original time line. The rest of us were quite some distance I think from either of our goals.
We followed up with Munchkin, a first time for
irishkate, with promises that we'll stop at a certain time rather than grind out to Level 10. So much for promises. We finished a little before midnight with a joint win (I hate Elves!) for
irishkate and
alaimacerc after defeating a Creeping Hand (ancient, mate, brood, undead, oops not undead, flying, halitosis, &c).
Good to see the beginner's luck held true, particularly as irishkate said she still didn't really know what was going on after she won.
Anyway, we dived into the time stream and quickly saved the Titanic, avoided WWII, cancelled the Manhattan Project and stopped a couple of assassinations on the side. The time line was looking quite nice actually, but it didn't help me get my three dinos or much closer to my character's homeline. I managed to grab two dinos at one point but one of them proved to have never existed and disappeared into the discard pile PDQ.
Sam pulled a stroke and ended the game with her character, Betty, getting home to her original time line. The rest of us were quite some distance I think from either of our goals.
We followed up with Munchkin, a first time for
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Good to see the beginner's luck held true, particularly as irishkate said she still didn't really know what was going on after she won.