mylescorcoran: (Default)
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Thanks to [livejournal.com profile] mytholder for pointing me at geek-archaeology, a series of articles by Robert MacDougall on the history and pre-history of the gaming hobby. I particularly like the most recent post, which draws together the RAND corporation, war games and The Compleat Strategyst: Being A Primer on the Theory of Games of Strategy by John D. Williams (a book I've read and enjoyed), as the fertile environment in which the earliest role-playing experiments began.

My favourite bit from the article:

After a few years, the RANDies moved away from gaming, finding it too time-consuming and intense. “Even short periods of game activity elicit a considerable drain on intellectual capital and resources,” read one 1956 report–which is code, judging from my own experience, for “eventually, the RAND analysts got girlfriends.”

It was ever thus.
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