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posted by [personal profile] mylescorcoran at 12:26pm on 27/07/2007 under , ,
Last night's roleplaying was off as Pete was sick with food poisoning. [livejournal.com profile] alaimacerc came along to boardgame anyway, and we played a two-hander of San Juan. We chatted a lot about D&D, feats and prestige classes in particular. I'm surprised by just how much [livejournal.com profile] alaimacerc has taken to the fiddling and tweaking of D&D, and how much all of the players in the group have warmed to the "JUST HIT IT" school of role-playing. I've obviously been wasting my time with characterization (shut up, my NPCs do have personalities, honest!) and plot.

We did manage to play the card game too. I think I screwed myself right from the outset by building a Tower just because it was the only feasible build I had in hand. It did pay off, but much later. I probably would have better served by waiting a build turn and trying to secure a second production building then. Ah well, hindsight is a lot sharper than my fuzzy real-time vision. I did pick up a City Hall late on that was an easy 8 points.

End score was 40 to [livejournal.com profile] alaimacerc, 35 to me, and he had the Palace and the Guild Hall for a bonus of 18 points. The Guild Hall was his last build too, so it was pretty tight in the finish.

Good game, and we more or less decided that Versatile Spellcaster is the feat for Nrel, [livejournal.com profile] alaimacerc's sorcerer. Now all we have to do is figure out what prestige classes my cleric and [livejournal.com profile] sammywol's rogue should be working towards.
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posted by [identity profile] sammywol.livejournal.com at 01:02pm on 27/07/2007
I am not quite at the 'just hit it' stage - hence my foolish insistence on trying to rescue those dumb NPCs. Sigh! I think I will be at the 'but why!? stage for a bit yet. The fact that people are seriously considering what their characters will be doing at 10th level plus is caring me a little though. How many years away is that in realtime?
 
posted by [identity profile] mytholder.livejournal.com at 01:26pm on 27/07/2007
Depends on how often you play, but I recall that you're supposed to level every 4-5 sessions or so.
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posted by [personal profile] mylescorcoran at 01:39pm on 27/07/2007
Well, at one session a week that would be roughly 10 levels in a year's play. That's not likely though as we are the most digressive and off-topic bunch I know, and we only have about 2-2.5 hours slots each week to play in.

In fact, we've been playing since late last January and are about half way to 4th level. So at that rate we might see 7th level by Christmas.



 
posted by [identity profile] brianrogers.livejournal.com at 09:03pm on 27/07/2007
Well, it's supposed to be a level every 13.33 encounters. Sounds like so far you've had 33 encounters in 30 weeks. 22 weeks to go would be another 1.5 levels. More likely you'll just hit 5th.
 
posted by [identity profile] sammywol.livejournal.com at 01:46pm on 27/07/2007
Not our lot! Our digression rate makes the UN look speedy and effectual.
 
posted by [identity profile] brianrogers.livejournal.com at 08:56pm on 27/07/2007
The fact that people are seriously considering what their characters will be doing at 10th level plus is caring me a little though.

That is one of the strange afflictions of D&D - that for maximum effect you should be planning what the PC will look like at 7th level when you start at first.

In my groups we don't really hit the mid levels (8-14) too often, and generally slouch our way into prestige classes or have them materialize in the campaign to meet the character's current direction: Ibn Hassan the fighter/rogue in the Spelljammer game became a shadowdancer when I pointed out to Kristen that it kinda fit and at 6th level he almost had the prerequisites in place anyway. We mentioned it to Bec and some shadowdancers showed up on our next planetfall to teach him. On the other hand I built a prestige class specifically for my PC - wing commander of griffin-flyers - but since I developed it the character wandered from that path into some Cleric levels.

In other words, it is possible to be organic with it, especially if the GM builds campaign unique prestige classes (or lets the players make them) rather than laying out a dozen 'target designs' for the players early on.
 
posted by [identity profile] sammywol.livejournal.com at 10:07pm on 27/07/2007
Mr wol has pointed out that my typing is the truly 's'cary thing on LJ.

Thankyou for taking my interweb hand and patting it so gently. The well explained 'there, there dear' works well too. Not many of the Prestige classes appeal, or fit the idea of the character that I started with, and the ones that do all seem to have some major flaw (like how does a scrawny, bastard child of a hill sheep farmer get near enough to the sea to buy her own 10,000GP boat?) I may yet end up just rogueing it to the top and spending my upgrades on skills and suchlike bollox.

The real subject of my terror though was the thought that we might be stuck playing this pieceashit, dice heavy system that long. I wasn't going to mention that for fear of upsetting but Mr Wol says you can take it.
 
posted by [identity profile] brianrogers.livejournal.com at 11:13pm on 27/07/2007
The real subject of my terror though was the thought that we might be stuck playing this pieceashit, dice heavy system that long.

It certainly is designed for people who would never call a spade a spade if they could instead design a manual earth location transferance implement, isnt it? The fact that you can then call it a Shovel of Shoveling and give it a +3 is just a bonus.

Solidarity, sister! Many of my players ignore those parts of it as well.
 
posted by [identity profile] sammywol.livejournal.com at 02:05pm on 28/07/2007
I read this aloud to Mr Wol and he clutched his head and howled "Gary Gygax!" Then he opened the old Dungeonmaster's Guide at random to show me exactly how literal your example could be - at least in terms of wording; we didn't find a shovel of shovelling yet.

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