Last night's D&D game saw our intrepid party finally make its way down to the second level of the dungeon after a steady grind through the orcs inhabiting the first level of the caverns. We were immediately set upon by a bunch of stirges who drained a total of 13 con out of three of the party. Only the sorcerer remained untouched thanks to his mage armour.
My character, the cleric Grann Faloon, had already encountered stirges earlier in the day and was already down. At close of the session, the once healthy priest (Con 12) was reduced to a frail shadow of himself (Con 5). Not a scratch on him and he's still down 16 hit points. Bloody touch attacks. At +6 no less. grr.
Still, we're down to the second level, and a little rest (and a lot of Lesser Restoration spells) should get us back up to full strength.
My character, the cleric Grann Faloon, had already encountered stirges earlier in the day and was already down. At close of the session, the once healthy priest (Con 12) was reduced to a frail shadow of himself (Con 5). Not a scratch on him and he's still down 16 hit points. Bloody touch attacks. At +6 no less. grr.
Still, we're down to the second level, and a little rest (and a lot of Lesser Restoration spells) should get us back up to full strength.
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Hmm. I've heard about how annoying stirges are, though unadvanced, it seems like their slow attacks (they only drain blood if they -begin- their turn attached) should make it relatively easy to deal with them with only a little pain; just set yourself on fire or have the wizard do so with a Burning Hands or something. (or if there are only a few Stirges, have people attack other's stirges and kill them, which is generally easier than pulling them off).
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Mage Armour shouldn't have counted against the stirges' touch attacks and the stirges got their blood drains in on the same round they latched on.
Hey, you (hopefully) live and learn.
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D&D has probably the most errors per session of any game on this planet. (hell, I realized on Thursday that I'd messed up not one, but two rules in the previous session, both letting my familiar move and prepare an Improved Blink escape (...actually, you can do that. Ready is a standard action.) and using the Swift blast from Lord of the Sky (twice, via the "share with a familiar" hack) at non-airbourne opponents. [hmm. Ok, that's funny enough to be worthwhile: Lord of the Sky, Defenestrating Sphere. Move action to hit someone with the sphere, then if it sends them flying, Swift action to hit them with a lightning blast while they're "airbourne"].
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They burned some Honor Points to mimic Bears Endurance spells and went right on with the dungeon. Honor Points - they're your friends when it comes to keeping the game moving.
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Bear's Endurance (and all of the stat enhancing 2nd level spells) were nerfed in 3.5 and only last minutes not hours now. Otherwise I would have dumped a couple of scrolls (prepared ahead with this sort of thing in mind) and we could proceed. As it is, it's time to recharge the CON and the spellbank.
Roll on 4th edition, where they're trying to remove this 'best five minutes of the day' syndrome caused by spell casters' spells-per-day rules.
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Oops. Too late. Take plenty of milk and try not to vomit.