posted by
mylescorcoran at 03:57pm on 09/04/2008 under role-playing
At Gameplaywright, Jeff Tidball discusses an interesting idea for a serial campaign. In short, one person sets up a single adventure for one GM and one player, finds another player and runs the adventure. Then the player sets up an adventure, using the same character and runs it for the erstwhile GM. Repeat until you find more friends, or get bored with it.
I like this idea, and wonder if anyone has actually tried it out. There are similarities to Vincent Baker's In A Wicked Age with the passing of GM responsibilities between one session and the next, and with round-robin storytelling. It strikes me as tailor-made for couples, as well as being appealing to someone like me who wants to try out a lot of different systems.
I like this idea, and wonder if anyone has actually tried it out. There are similarities to Vincent Baker's In A Wicked Age with the passing of GM responsibilities between one session and the next, and with round-robin storytelling. It strikes me as tailor-made for couples, as well as being appealing to someone like me who wants to try out a lot of different systems.
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But that's ok--it will now get sent out in slightly modified form... 8)
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Plain People of LJ: You were pretty curious before.
Me: Shaddup.
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That being said, I like your way better, as it refeclts a more natural reality in gaming - the limited player pool. Or, in my case, a limited GM pool. What he's describing doesn't twist back on itself the way a mobius strip does, so it's more like a virus moving from host to host.
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I guess that we could do something more like the original idea with our group, but the mobius strip campaign would begin to loop after only 4-5 sessions.