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I, lemming-like, present my own list here.
- Dungeons & Dragons, any variety, so long as you're about 12-14 years old when you play it.
- Runequest, specifically scrabbling in the dust in Pavis, wondering where your next cult tithe is coming from.
- Amber Diceless RPG, because it opens your eyes at the right time.
- Paranoia, for those times when the GM needs to sit back and watch the PCs really fuck each other over.
- Call of Cthulhu, because it turns the original RPG standard on its head. The most experienced investigators are the timid ones with the running shoes on, after all.
- Everway, because the Fortune Deck and the character generation are works of genius. It even plays well too.
- The Pool, because it just works and doesn't get in the way.
- Dogs in the Vineyard, so you can say yes or roll the dice.
- Pendragon, particularly a long game, so you can experience an almost-perfect marriage of mechanics to setting and worry about your kids surviving the winter.
- Over the Edge so you can meet yourself and change the future. If you avoid a horseshoe crab up the arse, that is.
- The Extraordinary Adventures of Baron Munchausen, because brandy and lies are so too roleplaying.
- Any game at all played by email, to learn that the long game is valuable too, and that there is always another way.
And to round out my baker's dozen: Any game at all, played beyond the gaming table, so that you can stand in a queue at the chipper talking about murdering your siblings 'before they do it you', and admiring the looks from the other folks waiting for their batter-burger and chips.
ETA: Hmm, I really should have included Ghostbusters and Prince Valiant too, but then the shoehorning urge gets too great and I'm thinking of Primetime Adventures, Fudge, Trollbabe, and lots more.
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I do have some luck playing different games at cons, and that's very useful. But, a con game will run differently from a home game. Sometimes better, sometimes worse, sometimes neither -- but always differently. The difference may be one of focus. That is, when Todd Furler runs octaNe, we are astonishingly focused for this light game in a way that I just can't see my local group focused on it. This may be because the con gm knows (or should know) the rules cold.