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posted by [personal profile] mylescorcoran at 10:43am on 02/02/2009 under ,
We had [livejournal.com profile] irishkate and [livejournal.com profile] alaimacerc around last night for another game of Race for the Galaxy. Play speed has increased and we were done in about 90 minutes. Only three times the play time many on Boardgamegeek report, but still a great improvement over our first outing.

This time round [livejournal.com profile] alaimacerc was New Sparta, [livejournal.com profile] irishkate Earth's Lost Colony, [livejournal.com profile] sammywol Epsilon Eridani and I played Alpha Centauri. We got stuck in quickly and seemed to have a fair amount of Develop, Settle and Consume:Trade rounds. [livejournal.com profile] irishkate had a tough time drawing duff cards, while I was slow getting any Consume:VP powers out. [livejournal.com profile] alaimacerc grew his military power fairly consistently and it was no surprise when the New Galactic Order appeared.

[livejournal.com profile] sammywol and [livejournal.com profile] alaimacerc closed out the game with 12 cards each, while [livejournal.com profile] irishkate and I were on 11 I think. I really missed that last card, as the final scores were [livejournal.com profile] alaimacerc 42, [livejournal.com profile] mylescorcoran 39, [livejournal.com profile] sammywol 38 and [livejournal.com profile] irishkate 22.

A good game and I was pleased to see it run faster each time we've played it. More please!
There are 4 comments on this entry. (Reply.)
 
posted by [identity profile] alaimacerc.livejournal.com at 06:34pm on 02/02/2009
36 to Mrs Wol I think, after the "clarification" that "consume powers" don't include "trade powers" for the purposes of that 6-pointer. Somewhat logical in that there's another one that counts _only_ trades, and not consumes. Definitely one of those annoying little terminological (and graphical) niggles that feed into the 'learning curve'. Phase IV sometimes seems like a "phase and a half": sounding like a single phase in some contexts (as technically it indeed is), and like two in others (where "trade" and "consume" and the corresponding icons are used in contradistinction).

I think it might have been slightly quicker than that, actually, though I didn't notice the exact time we started. Still somewhat over the Psychologically Important One Hour Mark(R), though, certainly, but getting within hailing distance.

Playing New Sparta with NGO in hand relatively early certainly clarifies one's thinking with regard to production/consumption/wibbly side-effect chains, etc: I didn't have any. Also helps that I seemed to have a bit of luck with draws, and was never struggling for having "red stuff" in hand. Without NGO it's doubtless a bit more subtle, and would need more of a mix, since otherwise having +13 military would be a tad pointless.

Bags I Episilon Eridani (what's their "shtick", anyway?) next time, and we'll almost have completed the "round robin", aside from the lack of I. Kate for the second game.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 07:22am on 03/02/2009
I think Epsilon Eridani is set up to go for a diversified produce/consume strategy.

You certainly did well with NGO and New Sparta. I had the same in an earlier game but only managed a +9 Military I think.

We are getting faster, and it seemed particularly like we had less agonising over which action to pick each round, which really helped.

 
posted by [identity profile] irishkate.livejournal.com at 09:22pm on 02/02/2009
It might have helped if I had remembered the objectives earlier too...But fun was had which is the important bit.
 
posted by [identity profile] alaimacerc.livejournal.com at 10:04pm on 02/02/2009
I feel your pain, since I was still medium-befuddled for my second game, too. Come to that, I might be going back to being befuddled again, next time I try to play one of the other starting planets, with a more twisty-development-chain typa thing...

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