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posted by [personal profile] mylescorcoran at 12:51pm on 23/02/2009 under ,
The Sunday night boardgamers met again last night, minus [livejournal.com profile] irishkate who is doing Trojan work in Dublin minding kids.

We played Race for the Galaxy again, fourth time now, so the three of us had the chance to play the last of the starting worlds we hadn't yet played. [livejournal.com profile] alaimacerc was Epsilon Eridani, [livejournal.com profile] sammywol Alpha Centauri and I played Earth's Lost Colony.

It was different paced game to previous plays, with Alpha Centauri tearing through the development phases at a scary rate, which combined with a few settle phases meant the game was run out pretty quickly. [livejournal.com profile] sammywol ended the game with 13 cards down while I barely managed to get 10 into my tableau. Despite this I grabbed first place by a more or less accidental military strategy brought on by a couple of crucial cards (New Military Tactics and New Galactic Order) that let me bootstrap a mediocre military strength to one sufficient to conquer the Rebel Homeworld and the Rebel Outpost for plenty of end-game points.

Final scores were [livejournal.com profile] alaimacerc (Epsilon Eridani) 30, [livejournal.com profile] sammywol (Alpha Centauri) 26 and me (Earth's Lost Colony) 37.

Hah! Accidental military strategy wins!
There are 5 comments on this entry. (Reply.)
 
posted by [identity profile] alaimacerc.livejournal.com at 03:37pm on 23/02/2009
Looking back, that's two wins for Earth's Lost Colony, with Alpha Centauri winless (though out of four plays, not exactly a huge sample size).

Odd game, in that the final scores were in reverse order with respect to the number of cards in tableau (I had 12). Quality wins out over 'get yer shrapnel into play no matter what', to everyone's apparent surprise.

I think EE is the least obvious starting world in terms of early card play. I seemed to gaze befuddledly at my hand for several turns waiting for a pattern to leap out at me, before giving up and going with the flow of whatever was feasible. Probably one needs to either bootstrap military early on, or get a cheapo production world out to drive that nifty consumption power.

Of course, this is going by the ready-rubbed starting hands -- without those, it's doubtless equally head-scratching for everyone. (New Sparta's "obvious" do-stuff-with-red-worlds isn't too clever if one doesn't have any, etc.)

So, Ra, or Funkenschlag next?
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 03:41pm on 23/02/2009
Clearly more Race for the Galaxy, until Alpha Centauri gets a couple of wins. Then I introduce the expansion set worlds!

I'd love to play Funkenschlag, but I recall that it's advertised as 2 hours to play, which means (John the Baptist-wise) it is probably too long for our evening time slot. Any idea how to keep the game to time?


 
posted by [identity profile] alaimacerc.livejournal.com at 05:23pm on 23/02/2009
I was thinking in terms of the "phase 1 only" mini-game, especially if Kate'll be back in, since then we'd have "confused newbie" issues to deal with, too.

Not sure if that's realistically a step towards getting the full game in, or if it's just tantalising ourselves...
 
posted by [identity profile] doc-mystery.livejournal.com at 11:42pm on 23/02/2009
Umm...

So...

After clicking through the new age verification thingy, what I want to know is...where's all the adult content in this post?

::B::
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 11:22am on 24/02/2009
Huh? I must have set something in the preferences without noticing.

So to keep everything in order some adult content:

Bills, diapers, creche fees, increasing waistlines and receding hairlines, evaporating free time and so on.

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