The Sunday night boardgamers met again last night, minus
irishkate who is doing Trojan work in Dublin minding kids.
We played Race for the Galaxy again, fourth time now, so the three of us had the chance to play the last of the starting worlds we hadn't yet played.
alaimacerc was Epsilon Eridani,
sammywol Alpha Centauri and I played Earth's Lost Colony.
It was different paced game to previous plays, with Alpha Centauri tearing through the development phases at a scary rate, which combined with a few settle phases meant the game was run out pretty quickly.
sammywol ended the game with 13 cards down while I barely managed to get 10 into my tableau. Despite this I grabbed first place by a more or less accidental military strategy brought on by a couple of crucial cards (New Military Tactics and New Galactic Order) that let me bootstrap a mediocre military strength to one sufficient to conquer the Rebel Homeworld and the Rebel Outpost for plenty of end-game points.
Final scores were
alaimacerc (Epsilon Eridani) 30,
sammywol (Alpha Centauri) 26 and me (Earth's Lost Colony) 37.
Hah! Accidental military strategy wins!
We played Race for the Galaxy again, fourth time now, so the three of us had the chance to play the last of the starting worlds we hadn't yet played.
It was different paced game to previous plays, with Alpha Centauri tearing through the development phases at a scary rate, which combined with a few settle phases meant the game was run out pretty quickly.
Final scores were
Hah! Accidental military strategy wins!
(no subject)
Odd game, in that the final scores were in reverse order with respect to the number of cards in tableau (I had 12). Quality wins out over 'get yer shrapnel into play no matter what', to everyone's apparent surprise.
I think EE is the least obvious starting world in terms of early card play. I seemed to gaze befuddledly at my hand for several turns waiting for a pattern to leap out at me, before giving up and going with the flow of whatever was feasible. Probably one needs to either bootstrap military early on, or get a cheapo production world out to drive that nifty consumption power.
Of course, this is going by the ready-rubbed starting hands -- without those, it's doubtless equally head-scratching for everyone. (New Sparta's "obvious" do-stuff-with-red-worlds isn't too clever if one doesn't have any, etc.)
So, Ra, or Funkenschlag next?
(no subject)
I'd love to play Funkenschlag, but I recall that it's advertised as 2 hours to play, which means (John the Baptist-wise) it is probably too long for our evening time slot. Any idea how to keep the game to time?
(no subject)
Not sure if that's realistically a step towards getting the full game in, or if it's just tantalising ourselves...
(no subject)
So...
After clicking through the new age verification thingy, what I want to know is...where's all the adult content in this post?
::B::
(no subject)
So to keep everything in order some adult content:
Bills, diapers, creche fees, increasing waistlines and receding hairlines, evaporating free time and so on.