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posted by [personal profile] mylescorcoran at 11:40am on 02/03/2009 under ,
Sunday night gaming was rather interrupted last night with both kids waking up at different points with nightmares or other sleeplessness. Our grand plans for a session with several (well a few) (okay maybe two) games was scuppered, but we did manage to play a game of Roll Through the Ages, a sort of Yahtzee meets Civilization game of rolling for various points on the dice, allocating those points and steering your civilization to the best combination of developments, cities and monuments to get the highest score at the end.

Obviously luck plays a big part in the game, but there are lot of rolls, so it should balance out more or less. In the one game we played, it looked to be important to grab monuments, as the one player who got none came last, despite 7 cities and a pretty impressive haul of goods.

Final scores were [livejournal.com profile] sammywol 31, [livejournal.com profile] irishkate 24, [livejournal.com profile] mylescorcoran 24 and [livejournal.com profile] alaimacerc 19.
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posted by [identity profile] alaimacerc.livejournal.com at 02:29pm on 02/03/2009
Are my results waxing a little bimodal, or what?

Interesting little game. Of the various "Civ-lite" games, definitely the "litest", but perhaps also the most Civ-ish in many ways. The choice of components seems a little weird, I felt. I guess all that wood is helping fix a certain amount of carbon, but it seems odd having the scorepads in the place of... well, any other components at all, really. Still, variety, etc.

I think my main mistake was making a mess of my goods management. Having 30+ of good in "change" at the end is not a good sign when that's worth about 6 veeps if spent. (I should have realized I was going to be so over, and checked if buying multiple devs was legal, but I suspect that by that point, the damage had been done.)
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posted by [personal profile] mylescorcoran at 03:02pm on 02/03/2009
Certainly 30+ in goods didn't help your final score. If the monuments were more hard fought we would have seen a big swing in the scores. For example if you had taken the Great Wall your score would have gone up 10 points and sammywol down 5 points.

We didn't really compete for the monuments. Once one was started the others shied away from beginning it. I suspect that a more cut-throat crowd would have chased those big monuments more avidly.
 
posted by [identity profile] alaimacerc.livejournal.com at 06:29pm on 02/03/2009
Possibly, but I think the first priority for "peeps" is always likely to be a couple of additional cities, so only to an extent.

We also seemed to clock up a huge amount of disasters between us, which I'm sure could have been lower with better luck and/or judgement.

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