We played a two-handed game of Race for the Galaxy last night, our first time using the two player rules. It runs pretty damn quick with up to four actions per round, and I don't know if that hurts the Produce/Consume strategies a bit.
That said, I thought I was on a sure path to victory with the Separatist Colony and some early military bonus worlds plus Terraforming Robots, but
sammywol managed to pull back to match scores with the card that let her place a second world during the settle phase, and she won on cards in hand and goods.
Final score
sammywol 31 + 7 cards,
mylescorcoran 31 + 4 cards.
I'm still a little unsure of the doubled actions for Consume:Trade and Consume: x2 for the player who didn't select them. I take it that it's just two Consume rounds in succession for that player, but often the Consume powers in the first would exhaust the goods that would be needed for the second.
We also played a quick hand of Lost Cities while watching Newsnight Review. Honour was restored more or less as the final score was
mylescorcoran 72,
sammywol 53 after one hand. We didn't really pay attention to the second round as the Watchmen review came on. My, but those review critics are genre snobs, aren't they?
That said, I thought I was on a sure path to victory with the Separatist Colony and some early military bonus worlds plus Terraforming Robots, but
Final score
I'm still a little unsure of the doubled actions for Consume:Trade and Consume: x2 for the player who didn't select them. I take it that it's just two Consume rounds in succession for that player, but often the Consume powers in the first would exhaust the goods that would be needed for the second.
We also played a quick hand of Lost Cities while watching Newsnight Review. Honour was restored more or less as the final score was
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Double Explore: One Explore phase with both bonuses (draw eight cards, keep two).
Double Develop: Two distinct Develop phases.
Double Settle: Two distinct Settle phases.
Double Consume: Trade one good, then take one Consume action with the 2xVP bonus.
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The BGG forum cleared it up, but the rules weren't clear enough for me. It's implicit that apart from the Develop and Settle actions each action is singular, with combined bonuses if you pick two of the same action, but it's not spelled out.
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I meant if you choose Consume:Trade and Consume:2x does your opponent get two chances to use his/her consume powers, i.e. two distinct phases? Avram and the forums say not, but it wasn't clear from the rulebook, IMO.
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The key clause, though, was given the above statement about how the actions (do or don't) double, though. Since I don't have a rulebook to hand (... maybe I should fix that, though...) I was going by Avram's summary/"clarification"/reification of what's "explained" on p8, allegedly.
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I think the crux of it is that implicitly, all usual rules are in play unless it states otherwise -- such as only performing each phase once, regardless of how many times that role is chosen -- and it only states otherwise for "Develop" and "Settle". And also, where it's describing how the double-role-picker's turn, it's clearly describing that person only performing that phase once, so it somewhat follows that the opponent would, also.
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