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posted by [personal profile] mylescorcoran at 10:57am on 07/03/2009 under , ,
We played a two-handed game of Race for the Galaxy last night, our first time using the two player rules. It runs pretty damn quick with up to four actions per round, and I don't know if that hurts the Produce/Consume strategies a bit.

That said, I thought I was on a sure path to victory with the Separatist Colony and some early military bonus worlds plus Terraforming Robots, but [livejournal.com profile] sammywol managed to pull back to match scores with the card that let her place a second world during the settle phase, and she won on cards in hand and goods.

Final score [livejournal.com profile] sammywol 31 + 7 cards, [livejournal.com profile] mylescorcoran 31 + 4 cards.

I'm still a little unsure of the doubled actions for Consume:Trade and Consume: x2 for the player who didn't select them. I take it that it's just two Consume rounds in succession for that player, but often the Consume powers in the first would exhaust the goods that would be needed for the second.

We also played a quick hand of Lost Cities while watching Newsnight Review. Honour was restored more or less as the final score was [livejournal.com profile] mylescorcoran 72, [livejournal.com profile] sammywol 53 after one hand. We didn't really pay attention to the second round as the Watchmen review came on. My, but those review critics are genre snobs, aren't they?
There are 8 comments on this entry. (Reply.)
 
posted by [identity profile] sammywol.livejournal.com at 11:44am on 07/03/2009
Nice of you not to pay attention to the last round. I couldn't bear to do the full maths but I know I was in a minus score.
avram: (Default)
posted by [personal profile] avram at 07:43pm on 07/03/2009
This is explained on page 8 of the Race for the Galaxy Rules:

Double Explore: One Explore phase with both bonuses (draw eight cards, keep two).

Double Develop: Two distinct Develop phases.

Double Settle: Two distinct Settle phases.

Double Consume: Trade one good, then take one Consume action with the 2xVP bonus.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 09:31pm on 07/03/2009
Yes, I got the benefit for the player choosing the doubled actions but I wasn't clear if the opposing player did. For example whether you got two Consume actions or one when your opponent choose Consume:Trade plus Consume:x2.

The BGG forum cleared it up, but the rules weren't clear enough for me. It's implicit that apart from the Develop and Settle actions each action is singular, with combined bonuses if you pick two of the same action, but it's not spelled out.

 
posted by [identity profile] alaimacerc.livejournal.com at 11:08pm on 16/03/2009
That's what I'd have assumed from the general principle of "role-chooser gets the bonus, everyone else just does the action", given the above statement about how the actions (do or don't) double.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 10:08am on 17/03/2009
Still not what I meant. I must not be expressing myself clearly.

I meant if you choose Consume:Trade and Consume:2x does your opponent get two chances to use his/her consume powers, i.e. two distinct phases? Avram and the forums say not, but it wasn't clear from the rulebook, IMO.


 
posted by [identity profile] alaimacerc.livejournal.com at 03:49pm on 17/03/2009
That's what I thought you meant. I must not have been expressing my understanding of your clarity very clearly. :)

The key clause, though, was given the above statement about how the actions (do or don't) double, though. Since I don't have a rulebook to hand (... maybe I should fix that, though...) I was going by Avram's summary/"clarification"/reification of what's "explained" on p8, allegedly.
 
posted by [identity profile] alaimacerc.livejournal.com at 12:53am on 18/03/2009
Wait, of course I _do_ have a copy of the rules to hand: they're online, at RG's website: which I ought to have remembered, having printed them out once before. So, parsing them closely... I think I agree with both you and Avram (sorta): they sustain the interpretation he's putting on them, but they could stand to have been a fair bit clearer.

I think the crux of it is that implicitly, all usual rules are in play unless it states otherwise -- such as only performing each phase once, regardless of how many times that role is chosen -- and it only states otherwise for "Develop" and "Settle". And also, where it's describing how the double-role-picker's turn, it's clearly describing that person only performing that phase once, so it somewhat follows that the opponent would, also.
 
posted by [identity profile] alaimacerc.livejournal.com at 11:05pm on 16/03/2009
That was a long way to have to go back to find a non-Sam win! Maybe you should credit the lit-snob critics with a distracting assist! :)

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