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posted by [personal profile] mylescorcoran at 11:07am on 23/03/2009 under ,
Another Sunday night, another boardgame gets a whirl. We gave [livejournal.com profile] alaimacerc's Funkenschlag a try-out, if only to make his carting it over to our place worthwhile.

We, as perhaps to be expected, got nowhere near a full game, and just played to 7 connected cities. This still took us about 2 hours as we had a lot of false starts with learning (and applying) the rules. I can't see it ever finishing in two hours for the full game, even if we were far more used to the rules and flow of play.

We chose the USA map, dropped the East Coast and got started. [livejournal.com profile] irishkate staked out the West Coast, while the rest of us grabbed starting points in the mid-lands and the South. By the luck of the draw, coal was by far the favoured raw material and we drove the price of coal up quickly. Oil stayed cheap throughout however, and would have been a bargain if I'd managed to get a half-decent oil-fired plant.

As we hit 7 cities I was a plank and misunderstood the phase 1 end conditions, thinking that I'd score for all my 7 cities, not remembering that they had to be powered, and I was seduced by a nice wind powered plant that only left me with enough power to run 6 six cities. That was me out of the running.

Final scores were [livejournal.com profile] irishkate 7 cities powered, $102, [livejournal.com profile] alaimacerc 7 cities powered, $92, [livejournal.com profile] mylescorcoran 6 cities powered, $85 and [livejournal.com profile] sammywol 6 cities powered, $73.

An interesting game but too long for our group, and one that didn't really appeal to either [livejournal.com profile] sammywol or [livejournal.com profile] irishkate. I doubt it will get a replay soon. Ah well.
There are 11 comments on this entry. (Reply.)
 
posted by [identity profile] viktor-haag.livejournal.com at 01:40pm on 23/03/2009
I understand that the re-do, Power Grid is more accessible than Funkenschlag, and I really enjoy PG, as do many of my "family style" game-playing compatriots. Some of my friends that are more enamoured of crunchier stuff (for example, the Resident Trains Guru, who is, sadly, no longer Resident), have reported that F is a purer game than PG, the latter which filed off much of the good stuff in order to make it accessible.

This may well be the case, but I feel that my family-style group are not going to be playing 1856 and the like any time soon, so Power Grid is an example of the outlying crunchier games that they're happy to play (others include Puerto Rico, Agricola, Railroad Tycoon; I'm really hoping that Martin Wallace's new Steam from Mayfair will be friendly enough to them that I can prompt them to play that rather than RT, under the assumption that it will deliver more of the Age of Steam type experience I like: in short, I hope it's as to AoS as PG is reputed to be to F).
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 01:53pm on 23/03/2009
Oh the game we played was the second edition, presumably with the fixed board and whatever other changes there were from the first edition. It's still too fiddly for our group. I've never played the first edition.

Which is strange in some ways, as Puerto Rico is pretty popular and it's pretty damn fiddly in most respects.

I've only played one of the 18xx series and I can't recall which one but have the vague memory that it would too crunchy for our group too.

 
posted by [identity profile] alaimacerc.livejournal.com at 05:53pm on 23/03/2009
Funkenschlag (or Power Grid, if you insist on depriving Friedemann Friese of his beloved Fs) is definitely a little bit crunchier, a little bit fiddlier, a little bit longer, and has a little bit of a steeper learning curve than Puerto Rico. Not hugely in any respect, IMO, but I guess over the threshold is over the threshold. (And/or not "grandfather-claused in", which I suspect is something of a factor.)

18xx would be vastly too long and crunchy for that group. I've played a two-player scenario of one of the "units" of 1825, the noddy version of the noddier sub-family of the 18xx games (i.e. it's a spinoff of 1829, not of 1830), and it was still pretty long and brain-boggling. (You'll have noticed I haven't been bringing that one over, even in my uttermost speculations.)

My understanding of the new edition of AoS is that it's just throwing in a bonus board, fixing printing errors, etc, etc, not making very significant rules or configuration revisions. I'll have to scrutinise the 'Geek to see if it has a canonical list of changes -- if that would even be meaningful, given my hazy recollection of the earlier edition. I doubt it's realistically doable with that group, either. (Though a subset of us did give it a go in days of yore, or more specifically, of Ken.) Still thinking about blowing 40-50 quid on it anyway, though.
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posted by [personal profile] mneme at 11:00pm on 23/03/2009
The timing depends a lot on 1. whether you hit a Stage 2 Stall and 2. How long people take on decisions. I can certainly finish a game in <1.5 hours with the right group (can say the same about Agricola, or Caylus), but it can go long with a lot of people who can't "pick it up a bit."
 
posted by [identity profile] alaimacerc.livejournal.com at 11:22pm on 23/03/2009
Stage 2 Stall as in the market getting clogged up with middling power plants that no-one wants to buy?
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posted by [personal profile] mneme at 11:42pm on 23/03/2009
Yeah. The game can have two different stalls, actually -- a plant clog in stage 2 while people jockey for position, or a city clog in stage 1 (with everyone at the S2 number -1 and it not being in anyone's interest to shift stages, as for some it will cost too much, for others they can't power the extra city and don't want to get "ahead" and not make more money).
 
posted by [identity profile] alaimacerc.livejournal.com at 11:58pm on 23/03/2009
I've certainly seen a bit of the first, though I don't believe I've seen it add more than a turn or two to the game. Certainly enough to cause lots of wailing and gnashing of teeth.

One comment last night was on whether there was a "sweep" rule (on the pattern of TtR's "three locos => toss this utter yarborough"). Which there is to an extent, but it's a "sweep by inches". I'm sure there are ways to "rig" the market further, though since there are already by my count five different "adjust the market" sub-steps, adding more would be piling on the cognitive overload a bit more. (Or, the player-aid fiendishness.)
mneme: (Default)
posted by [personal profile] mneme at 12:40am on 24/03/2009
*nodnod*

I mean, there are more or less three sweep rules (nobody buys, biggest plant, city ct > plant cost -- and we missed that last on our first play), but stalling on plants can still happen.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 11:23pm on 23/03/2009
Oh, I don't doubt it can be played quicker, just whether our group would ever be likely to. I'm afraid our particular combination of play styles, like in our digressive roleplaying approach, makes for longer rather than shorter games.
 
posted by [identity profile] alaimacerc.livejournal.com at 11:15pm on 23/03/2009
I think we might get a game in in around three hours after a modest number of iterations. Bear in mind that "stufe zwei" (that was the word I was looking for) ought to be more than halfway through the game, in terms of numbers of turns. But that presupposes willing accomplices, of course... (I guess we either have to find a sweet spot in between the scars healing somewhat and all memory of the rules fading, or else we're waiting until Oscar's 12th birthday or so...)

Kudos to IK on skillful "playing to the whistle". (Unlike me, who'd clearly over-invested in both plants and fuel, given where we were stopping. Not to mention further catapulting the meeple as regards the coal supply/demand.) You'd think crushing us all would have sold her on the game at least a little bit, but I guess with that Beginner's Luck Gene of hers, she's taking it for granted at this point. :)
 
posted by [identity profile] brianrogers.livejournal.com at 08:37am on 24/03/2009
But an upside for Myles in that Sammywol didn't kick his ass again!

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