mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 08:51am on 28/03/2009
That's a sweet combo. Terraforming Robots, I think, is the -2 cost to settle card. Improved Logistics is pretty powerful in my admittedly limited experience. Anytime Sam's got it down, she's won.

16 VPs for Merchant League? Wow, that's a lot of production worlds, and really shows the power of Improved Logistics.
avram: (Default)
posted by [personal profile] avram at 09:28pm on 28/03/2009
Yes, Terraforming Robots, I think that was it.

Improved Logistics can be so powerful that some people in our local group think it breaks the game. I'm starting to think that what it actually does is prove that most of us don't play the game as well as we think we do. There's one guy in our group who's just amazingly good at Race, nearly always wins, and I think he's figured out things about it that most of us haven't yet. (Although, now that I think about it, he lost a few games last night, so maybe we're catching up.)

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