Busy enough little weekend with a trip to Fota on Sunday for Rowan's school's Easter Egg hunt. Bitter winds did not deter the kids from crawling and climbing all over practically every tree in the park, rooting out eggs as they went.
It was also a weekend of boardgames, with three under the belt. On Saturday Sam and I played a 2-hander of Ticket to Ride: Europe, which was something of a battering for Sam. I scored 129 and she scored 92. It was mostly the luck of the tickets. She had a rotten spread and never really had a shot at the longest route, and had to fill a lot of short hops to connect things, which don't score big points.
On Sunday night we had Alai around and played first Ticket to Ride the Card Game. This despite the weak reception it got the first time at the table. I'm afraid it didn't win over many converts this time either, though at least Alai didn't feel like he'd been taken to a Greek wrestling match like the last time. Final scores: M 145, A 109, S 81.
And then we madly took on a quick game of Race for the Galaxy at my request. This was a good game, with almost no production and very little consumption. Despite this we ended up with respectable scores across the board, with Sam taking the crown after a game where she explored almost exclusively. Final scores: S - Doomed World: 46 (with improved logistics,, grr! *shakes fist*), M - Epsilon Eridani: 38+2 cards, A - Separatist Colony: 38+0 cards. Maybe we're getting the hang of this after all.
On the strength of our recent upsurge in boardgaming I've also ordered some new games from Boardgame Guru. I'm getting Dominion, Tempus, Incan Gold and a copy of Battle Line for those quiet evenings when Sam and I want to smash Greek armies together (ha! It's a Knizia. The Greek army theme will be pasted on, but the GMT cards look lovely). Anyone had any experiences of any of those they'd like to share?
It was also a weekend of boardgames, with three under the belt. On Saturday Sam and I played a 2-hander of Ticket to Ride: Europe, which was something of a battering for Sam. I scored 129 and she scored 92. It was mostly the luck of the tickets. She had a rotten spread and never really had a shot at the longest route, and had to fill a lot of short hops to connect things, which don't score big points.
On Sunday night we had Alai around and played first Ticket to Ride the Card Game. This despite the weak reception it got the first time at the table. I'm afraid it didn't win over many converts this time either, though at least Alai didn't feel like he'd been taken to a Greek wrestling match like the last time. Final scores: M 145, A 109, S 81.
And then we madly took on a quick game of Race for the Galaxy at my request. This was a good game, with almost no production and very little consumption. Despite this we ended up with respectable scores across the board, with Sam taking the crown after a game where she explored almost exclusively. Final scores: S - Doomed World: 46 (with improved logistics,, grr! *shakes fist*), M - Epsilon Eridani: 38+2 cards, A - Separatist Colony: 38+0 cards. Maybe we're getting the hang of this after all.
On the strength of our recent upsurge in boardgaming I've also ordered some new games from Boardgame Guru. I'm getting Dominion, Tempus, Incan Gold and a copy of Battle Line for those quiet evenings when Sam and I want to smash Greek armies together (ha! It's a Knizia. The Greek army theme will be pasted on, but the GMT cards look lovely). Anyone had any experiences of any of those they'd like to share?
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Tempus is one of Martin Wallace's less well received designs, and I'm not sure why, really. I played it once, and liked it fine enough, but it never saw the table again. The component design is from the industry's early days of "hey, let's get these things manufactured in China", and it shows: the colours are not well selected, the components have an annoying texture. But those are niggles. I remember the game play being more or less fine, but having only played once, we really didn't see that there were any huge, yawning pits. I wouldn't mind trying it again, but then that's true of most Wallace games. I suspect that, really, it's for Wallace enthusiasts only, and there's lots of other, better, ways to spend your time if you're not one (Kramer's Hacienda, for example).
Incan Gold: the components are again of inferior quality. The cards are not coated and so get dinged up quickly; whether you get an edition that has all the required scoring bits is a matter of chance, it appears; I'm not fond of any game that asks you to fold a card in half as a matter of course (rather like a book that asks you to dog-ear the pages). Incan Gold is a re-do of Diamant, and is slightly cheaper and a has teensy addition to the rules. Frankly, I think you're way better off with Diamant, because the components are soooo much nicer. Nevertheless, either edition will give you a really good, quick game that kids will enjoy, probably from age 5 or 6 (with parental assistance) and up. Kids seem to really like "push your luck" games that don't require too much math.
Dominion I've played twice, and while it was fine, and objectively a good game, it's just not one that I'm all hot to add to my collection. I already owned Race For The Galaxy, and frankly, I think I liked RftG better (although there are clearly differences between the two games). If my shelves were barer, and I had more disposable income, I might be tempted to purchase Dominion, but as it is I'm happy (for the moment) not to own it: that said, I'd be happy to play it again, just someone else's copy). It certainly does have the feel of one of those games that a small group of gamers could glut on, thus explaining perhaps it's huge welcoming response. But it doesn't tap on my neural receptors in the same way it has done for some.
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Dominion may prove a winner with my group or not. I love the idea of deck building in play, and the reviews have been very positive for the most part.
Tempus is something of a gamble, but it was only £12.99, so not too pricey a gamble.
Incan Gold is one for trying with my daughter, and I didn't see Diamant for sale anywhere. The matter of the components is a little worrying but we'll manage. My RftG cards are beginning to lose their nice black edges and we've hardly scratched the surface of that game I suspect.
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Sorry for the buyer's remorse: Dominion is a good game, it just didn't resonate completely with me. With some of the local gaming boffins, they're fully on board with the floor-wax-dessert-topping thinking.
Tempus is also OK; I suspect it just suffered from being over-hyped as a Civ-in-an-hour type thing, which it clearly is not. The components are functional, just a come down from traditional Warfrog solidness.
Incan Gold is serviceable, provided you can get enough green beads in your box. The lack of the nice little carboard treasure chests you get in Diamant is not a killer -- we only play this game with our kids, and even then, we only play it open with cash seen on the table. If you wanted to play with hidden cash, and the thought of folding over cards didn't give you the willies, then you should be OK. Originally the price difference on the two versions of the game made more sense, but then the cost of Diamant (locally here) came down, and it made a lot less sense.
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Sleeving the RftG cards (and probably Dominion too) sounds like a good idea, but it does make shuffling much more of a pain in the arse. There's a lot of shuffling in Dominion; I wonder if that would make sleeves too much hassle.
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I don't recall being completely overwhelmed by Tempus either, but I too may have been suffering from "ooo, Martin Wallace does Civ-lite!" expectations -- which yes, it indeed isn't. Sounds like a good punt for 13 squid, though (plus whatever the marginal rate of ripping off by ParcelFarce turns out to be).
Looking forward to trying Dominion...
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Given the reportedly soaring sales of Atlas Shrugged, one wouldn't like to think what type of revolution it'll actually be, though.
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Tempus. Not sure. As noted by Viktor, it got a poor reception. This was partially because it was really overhyped as a "civ lite" game for years before its release, and it's sorta not. I wanted to play it again last year, but couldn't get anyone else to try it. I probably want to get a copy of it for my collection before it goes out of print.
Incan Gold. A good to great game. Super light 10-15 minute filler, with some fun brinkmanship. It's about to be reprinted, so I think the cards may be getting an upgrade, but ah well. You'll be won over by the gems in any case, and it's not like the cards are getting held a lot.
Battle Line. I've only played this a few times, but I think it's an enjoyable Knizia.
On the issue of card quality in general: I don't worry about it. My Lost Cities has gotten played 50+ times, and the cards are really starting to wear. However, if I need to repurchase it, I definitely got my play out of the original.
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Dominion -- great game; I don't personally "like" it as much as like Race for the Galaxy, but I've been playing it much more recently -- first because it has even less time investment, second because it's the kind of game that everyone into gaming should try (and is newer), and third because there's a fine implementation on BrettSpielWelt. For the time investment, you get a -lot- out of this game.
(don't know the others)
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I definitely had less misery at TTR:tCG than in the first time out. I had excellent luck with top-decking (I draw several locos, and I think the only 'excess' coloured train card I had in my railyard was one I had in my initial draw, and played early on on the basis of "get rid of my initial loco with a stack of the colour I have most of before the fur really starts to fly"); I was more sinner than sinned-against on the bowbing front, this time out. Where I fell down on was being much too conservative on taking tickets: I could easily have made another large one, or a couple of small ones, if I had remembered what I'd played. Or even did what Sam did, by way of enlightened compromise on the "small children" rule, and counted played cards without actually looking.
It really is bowbing on a stick though: very frustrating to get a stack of cards "killed", typically representing two or three turns' "work", and have absolutely nothing to show for it. (It's pure psychology, of course, since the rational measure is relative progress, but making no absolute progress feels worse than merely apparently moving ahead, while falling behind everyone else (Puerto Rico syndrome).)
RftG turned out to be a semi-successful application of a semi-military strategy. I had a starting hand of lots of red, but getting it up and running from just a +1 was a little tricky. Well-off for production, but didn't really gel properly. All the high-value rebel worlds I couldn't conquer early on and had to burn were what I needed to see more of at the end, and vice versa. It was a little like the "Alien Military" combo I scored a bundle with at K2 with New Sparta, but less efficiently done, and without getting the right 6-pointers.
A lot more fun that playing Numberwang, certainly. (Gratuitous Mitchell and Webb reference.)
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I'm with you on the bowbing aspect of TtR:tCG. I don't object to bowbing as a rule, but it can make for a bloody annoying game. Coupled with the pseudo-Mamma Mia memory element I'm unimpressed with it overall.
Roll on Dominion.
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I think that with bowb levels that high, a game either has to be very "fast'n'furious" (all my cards died, oh what hilarious fun), or "deep'n'diplomatic" (if you nuke Mrs Wol's cards, and not mine, I'll let you have the lion's share of Bessarabia when we carve it up between us in 14 turns' time). TTR:tCG falls between those stools, I think.
The memory part I suppose one could just skip. Though you seemed to be do well enough with that yourself, Mr Goldfish!