In the first game Sam won with a breakthrough! Clever use of the fog defeated my poor Alexander! Grr!
We'd played again, tactics cards featured much more and Sam won with a hard-fought breakthrough again with only a couple of cards left in the troop deck. Her traitor and deserter cards performed well.
I liked it. This is a good little thinky game with lots of painful decisions and having to sacrifice something now to protect a future play. Very Knizia, very Lost Cities.
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The art is lovely too, and the quality of the cards very sturdy. I think it's probably got more thinky-replay value than Lost Cities, but it does have a feel a lot like LC.