It's a track laying and route completing sort of game. One that actually seems to produce something resembling the London Tube at the end, which is nice. I managed a good 11-pt loop for a big score, and about three of the 'connect the lost and found' items. I would have lost nastily if at any point either Sam or Alai had bowbed me on the loop, but they are gentlemen (more or less) and the final scores were S 57, A 60, M 67.
It's a track laying and route completing sort of game. One that actually seems to produce something resembling the London Tube at the end, which is nice. I managed a good 11-pt loop for a big score, and about three of the 'connect the lost and found' items. I would have lost nastily if at any point either Sam or Alai had bowbed me on the loop, but they are gentlemen (more or less) and the final scores were S 57, A 60, M 67.

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*which is rather ironic as the 'circle line' is going to become more of a spiral line fairly soon.
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(After twice starting a comment lengthily alluding to its numerous aliases, predecessors, and its forthcoming successor, and losing the lot in browser fubars both times, I've decided to KISS this time.)
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Definitely a bit of a "local optimisation problem" game in terms of tactics; doesn't feel quite as utterly devoid of top-level strategy as, say, a Torres, but perhaps getting that way...