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posted by [personal profile] mylescorcoran at 11:55am on 16/04/2009 under ,
Tried out Tempus with Sam, each of us playing 2 positions. We didn't finish as it was getting late and Sam had a headache. I found it interesting enough. There was probably a bit of group-think kept the combat to a minimum, but it didn't look too important most of the time. I wonder about the wisdom of trying to make the advance into each era apart from Writing and Printing (with the bonus Idea cards), as it seemed to leave your tribe a little hamstrung for the next era. I suspect that building lots of cities is the default best thing to do, and wonder if there's any real counter to that.

On the production values however I was disappointed. Two colours, black and purple, were indistinguishable under anything other than interrogation lighting and the colours of action tiles didn't match the colours of the population counters or the cities. Just shoddy, really.
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posted by [identity profile] viktor-haag.livejournal.com at 01:04pm on 16/04/2009
Your assessment is pretty much the same as ours, Myles. Given the typically quite good production values of Warfrog, I was quite disappointed with Tempus' bits; however, I'm not sure that Wallace would have published it if he had had to put it through Warfrog/Treefrog, as I don't know how much of a commissioned design it was. I think I've only played it once or twice: it just didn't grab us much, and the drab bits with an odd texture and strange petroleum-y smell didn't really enthuse us... 8P
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 11:39am on 17/04/2009
I was decidedly unimpressed with the quality of the pieces. I liked the game play but I can see that it's not likely to become one of our regular games. There are a lot of games like that unfortunately. I love Vinci but it doesn't get much play with our group, for example.

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