Tried out Tempus with Sam, each of us playing 2 positions. We didn't finish as it was getting late and Sam had a headache. I found it interesting enough. There was probably a bit of group-think kept the combat to a minimum, but it didn't look too important most of the time. I wonder about the wisdom of trying to make the advance into each era apart from Writing and Printing (with the bonus Idea cards), as it seemed to leave your tribe a little hamstrung for the next era. I suspect that building lots of cities is the default best thing to do, and wonder if there's any real counter to that.
On the production values however I was disappointed. Two colours, black and purple, were indistinguishable under anything other than interrogation lighting and the colours of action tiles didn't match the colours of the population counters or the cities. Just shoddy, really.
On the production values however I was disappointed. Two colours, black and purple, were indistinguishable under anything other than interrogation lighting and the colours of action tiles didn't match the colours of the population counters or the cities. Just shoddy, really.
(no subject)
(no subject)