We played Settlers of Catan last night. It's been literally years since we last played Catan, and as there were three of us (
sammywol thinks fours is too crowded and mean) we thought we'd give it a go.
It looked like a grain-poor game right from the start, though it didn't eventually stall the city building.
sammywol rather got stuck in the middle and had the hardest time getting new settlements, but in the end it didn't really matter as
alaimacerc had an easy cruise to victory with a 10 or 11 length road and plenty of settlements and cities.
I think the game's going back in the closet for another few years. It suffers from a real strike against it in my eyes as it's possible (ha! like bloody clockwork sometimes) to have your turn, roll the dice and nothing happens for you. No new resources and no real chance to trade as your hand is static.
Also I hate the number '6'. It came up noticably less often than the 8.
alaimacerc suggested that he should have brought his Deck-o-Dice, to insure a nice distribution of dice results, but it was in his flat on the other side of town. Maybe we should have made index card dice cards instead.
It looked like a grain-poor game right from the start, though it didn't eventually stall the city building.
I think the game's going back in the closet for another few years. It suffers from a real strike against it in my eyes as it's possible (ha! like bloody clockwork sometimes) to have your turn, roll the dice and nothing happens for you. No new resources and no real chance to trade as your hand is static.
Also I hate the number '6'. It came up noticably less often than the 8.