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We watched Torchwood (well three of us did. [personal profile] alaimacerc read the slim rules to Rebel vs. Imperium and harrumphed about the padding) first, but got started shortly after 22:00 with our first game with the new Rebel vs. Imperium cards. We didn't use goals but we did use the new pick a starting world mechanic, to some grumbling. I think we ended up with [personal profile] alaimacerc with Alpha Centauri, [personal profile] sammywol with the new Imperial Warlord, [personal profile] irishkate with Doomed World and me with Earth's Lost Colony. I got another of the new homeworlds, Galactic Engineers (I think) down pretty early too.

We had a lot of exploring early on, thanks mostly to Alai, searching (in vain, unfortunately) for those rare-earth worlds. I managed to get down a couple of windfall worlds and a couple of useful developments and worked my way steadily towards running out the game. I never really got much card income going, but the card on the Develop phase from the Galactic Engineers and the 2 cards on the Production phase from the Pan Galactic Thingy helped there. I seemed to switch to a military strategy about half-way through but lacked the military might to play the new Alien Monolith unfortunately. Grr!

I ended the game with three cards in a single round due to Improved Logistics and two worlds, but hadn't counted the other's tableaus carefully enough. Finally scores were [personal profile] irishkate 31 (including 10 from one 6-pointer), [personal profile] sammywol 30, me 25 and [personal profile] alaimacerc 20. Well done, Irishkate for grabbing the prize.

I think I'm going to like the new set. We've yet to see any takeovers in action however, so we'll have to wait and see how they're received by the group.
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