We watched Torchwood (well three of us did.
alaimacerc read the slim rules to Rebel vs. Imperium and harrumphed about the padding) first, but got started shortly after 22:00 with our first game with the new Rebel vs. Imperium cards. We didn't use goals but we did use the new pick a starting world mechanic, to some grumbling. I think we ended up with
alaimacerc with Alpha Centauri,
sammywol with the new Imperial Warlord,
irishkate with Doomed World and me with Earth's Lost Colony. I got another of the new homeworlds, Galactic Engineers (I think) down pretty early too.
We had a lot of exploring early on, thanks mostly to Alai, searching (in vain, unfortunately) for those rare-earth worlds. I managed to get down a couple of windfall worlds and a couple of useful developments and worked my way steadily towards running out the game. I never really got much card income going, but the card on the Develop phase from the Galactic Engineers and the 2 cards on the Production phase from the Pan Galactic Thingy helped there. I seemed to switch to a military strategy about half-way through but lacked the military might to play the new Alien Monolith unfortunately. Grr!
I ended the game with three cards in a single round due to Improved Logistics and two worlds, but hadn't counted the other's tableaus carefully enough. Finally scores were
irishkate 31 (including 10 from one 6-pointer),
sammywol 30, me 25 and
alaimacerc 20. Well done, Irishkate for grabbing the prize.
I think I'm going to like the new set. We've yet to see any takeovers in action however, so we'll have to wait and see how they're received by the group.
We had a lot of exploring early on, thanks mostly to Alai, searching (in vain, unfortunately) for those rare-earth worlds. I managed to get down a couple of windfall worlds and a couple of useful developments and worked my way steadily towards running out the game. I never really got much card income going, but the card on the Develop phase from the Galactic Engineers and the 2 cards on the Production phase from the Pan Galactic Thingy helped there. I seemed to switch to a military strategy about half-way through but lacked the military might to play the new Alien Monolith unfortunately. Grr!
I ended the game with three cards in a single round due to Improved Logistics and two worlds, but hadn't counted the other's tableaus carefully enough. Finally scores were
I think I'm going to like the new set. We've yet to see any takeovers in action however, so we'll have to wait and see how they're received by the group.