posted by
mylescorcoran at 02:14pm on 29/04/2005 under role-playing
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On Wednesday night we had our usual session of Tudor Talents, a superheroes and spies in Elizabethan England game, played with variant d12 HeroQuest rules. This time I proposed a scene framing technique lifted primarily from Primetime Adventures, where each player, including the GM, takes turns to set the scene. We frame each scene with a location or setting, the characters present, and, most crucially, the agenda or goal of scene, really the reason for having that scene.
I think it worked reasonably well. We'll all need a bit of practice to get the hang of it, but I felt that the tighter scene framing, particularly making explicit what the scene was attempting to achieve, helped keep the game moving, avoiding a lot of the general wandering and waffling that we're prone to as a group. I'll suggest it again next week and see if we can improve with practice.
I think it worked reasonably well. We'll all need a bit of practice to get the hang of it, but I felt that the tighter scene framing, particularly making explicit what the scene was attempting to achieve, helped keep the game moving, avoiding a lot of the general wandering and waffling that we're prone to as a group. I'll suggest it again next week and see if we can improve with practice.