mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 12:59am on 16/09/2005
One-shots or short runs of pre-determined length (like our Blandings Castle or the Arabian Afternoons games) are great for changing the pace and recharging the GM's batteries.

I have a problem in that there are way more games I'd like to try than I'll ever get to with my current group (or with any one group really; my group aren't particularly adverse to trying out new games). Occasionally dropping in a brief fling with another game world or system helps scratch that itch.

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