We had friends over last night for board gaming for the first time in ages. When our friend Ken was living in Cork we played regularly, but since his departure to parts Belgian we've been increasingly lax about scheduling board game nights. So I was glad to get things organised to play last night. The request was for Acquire by Sid Sackson, a well-known stocks and shares themed game of getting control of corporations and maximising your investment as they grow and merge.
I've enjoyed the game in the past, but I think last night confirmed my worries about it. One of the other players overspent early in the game and had no way of liquidising his shares to get back into the game. For more than half the game he was stuck picking and laying tiles without any chance to change his position. Okay, I can see that it was his fault for buying too much too early but the game is unforgiving (and worse, boring) if you let yourself get into that position. I placed third of five and can see why I didn't make the running for victor: I didn't invest enough in shares of the largest corporations while they were growing and lost out in the big pay out at the end of the game. Extra annoying as I was top for cash throughout the game and should have spent more of it to strengthen my position. I hesitated to pay out though, as I had suffered the cash-choke problem I described above in an earlier game and that left me wary of overspending.
I suppose playing that balance between ready cash and short-term stock purchased to win mergers and the long-term investments to grab the big payouts at the end of the game is the heart of Acquire and the source of the major, soul-searching questions that make for a good game. Nonetheless, I think the problem of an early overspend leaving you out of the running for the entire game but still requiring you to sit there and fulminate about your luck and stupidity is a bad one and one that should be addressed in the rules.
I've enjoyed the game in the past, but I think last night confirmed my worries about it. One of the other players overspent early in the game and had no way of liquidising his shares to get back into the game. For more than half the game he was stuck picking and laying tiles without any chance to change his position. Okay, I can see that it was his fault for buying too much too early but the game is unforgiving (and worse, boring) if you let yourself get into that position. I placed third of five and can see why I didn't make the running for victor: I didn't invest enough in shares of the largest corporations while they were growing and lost out in the big pay out at the end of the game. Extra annoying as I was top for cash throughout the game and should have spent more of it to strengthen my position. I hesitated to pay out though, as I had suffered the cash-choke problem I described above in an earlier game and that left me wary of overspending.
I suppose playing that balance between ready cash and short-term stock purchased to win mergers and the long-term investments to grab the big payouts at the end of the game is the heart of Acquire and the source of the major, soul-searching questions that make for a good game. Nonetheless, I think the problem of an early overspend leaving you out of the running for the entire game but still requiring you to sit there and fulminate about your luck and stupidity is a bad one and one that should be addressed in the rules.
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If the game screws you, or you make one or more duff decisions early on, you have to keep playing for the sake of the others and have no fun yourself and it sucks. The only way to fix that really is to beef up the social end or play more often so the pain will (hopefully) be spread around. We should have been more lenient with Utz and let him sell those shares back that he bought because he didn't understand the rules correctly but we forgot the 'doh!' rule and were not thoughtful enough.
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I pretty much never worry about liquidity -- instead, I always invest as heavily as I can and try to cash out as quickly as possible -- sure, running out of money can make you lose if your gamble fails and you can't retrieve your money...but you can't win if you don't play. (of course, I also play around my tiles -- it's a lot harder to gauruntee getting your money back if you've got a couple of merger tiles).
Basically...Acquire is a challenging strategy game -- a bit more serious than some, but once you pick it up, it isn't that hard, and it's really difficult to end up with an unplayable position once you've played it a few times.
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I still think it's a pretty good game, but it's one that probably should be played faster than our group manages. I agree that the hidden cash & stocks option is silly. I'm not in favour of games that pretend to hide information. Anyone who is willing to put in the effort can track that info, and it only serves to slow things down or penalise those with poor memories. It's my only nitpick with Tigris & Euphrates, for example.
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I agree with the Tigris nitpick -- keeping tiles hidden is a key element, but there's no real reason to keep scores secret.
Back to Acquire for a moment, I think it's key that the game is about risktaking and investment -- there's no reason to hold onto capital except in the endgame (when there's nothing to spend it on) and when you need a cushion for defense. So any turn when you're not buying three stock is a wasted turn, unless you're out of cash or the bank's out of stock.
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This suggests a different problem. I don't get to play board games often enough to really get up the learning curve with many of them. This is a shame. I like getting better at games, and this was one of the things I particularly liked about Puerto Rico. I've only played Acquire about 3-4 times total over the last 3 years.
The eternal cry of the gamer: so many games, so little time.
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Re experience...yeah; this contributes both to slow games and frustration. Perhaps the palm game could help? With either a palm or an emulator, playing a bunch of solitaire games can help one get the general idea, and the computer plays very fast.
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::B::
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I greatly regret lending my copy of A Gamut of Games to someone years ago and never getting it back.
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(scratches head) I'm not familiar with this title. Why the regret?
::B::
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I miss my copy and it's now oop. Getting a new copy is pricey.