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posted by [personal profile] mylescorcoran at 09:56pm on 08/05/2006 under ,
Last night we had [livejournal.com profile] alaimacerc over last night and played a three hander of Ra. I don't remember playing it with only three before, but it seemed to work fine for the minimum number of players. In the absence of our friend Marie, who seems to win Ra whenever she plays it, I manfully stepped into the breach and won handily with a final spread of scores 65, 60, 43. Scoring 33 points in the final round certainly helped. I'm increasingly of the view that waiting for the other players to spend their suns and trying to hold on for big wins late in each epoch is a bad strategy. [livejournal.com profile] alaimacerc does tend to hang onto his suns for as long as possible and I can't remember him winning the game in our circle ever.

It's more than just that one point, obviously, and I do enjoy the hard choices that Knizia has built into the game, and without also increasing the handling time or producing too much analysis paralysis. A good game that pays replays and is quick enough to get through in under an hour.
There are 8 comments on this entry. (Reply.)
 
posted by [identity profile] viktor-haag.livejournal.com at 02:21pm on 08/05/2006
I actually prefer RA with a number of players on the conservative end of things (3 or 4). I find it's more rewarding that way. When you play with 5, quite often it seems more difficult to fill out those large monument collections and such. I think the game still scales well (as most Knizia games do, in my experience: I think he places a premium on this aspect of his designs); it's just that different levels of activity seem more easily achievable when you play with less players and thus there's less competition for the different tile types.

Of all the games I own, I would put Ra (and perhaps one or two others) solidly in that list of "games I don't play nearly enough because, well, they rock".

I think probably Tahuantinsuyu also gets slotted in that list, although further down the list. I still need to find me a sheet of perspex or something that I can use to place over the board before playing it again. I don't think I'd really want to draw right on the map...
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 01:00am on 09/05/2006
I'd never heard of Tahuantinsuyu so I looked it up on Boardgamegeek. It looks interesting, but at a 3 hour play time longer than we're likely to try with our group. Our slot, due to daughter bedtimes and early workstarts is 8.30-11.00pm and we're not the fastest playing group in the world.

I agree that Knizia did a good job on balancing play for 3, 4 or 5 players. It's also true that the different tiles are differently valued in the game depending on the number of players. Sunday night's game had at least 3, maybe 4, sets of 4 monuments of a kind. I can't remember ever seeing that in a 5 player game.
shannon_a: (Default)
posted by [personal profile] shannon_a at 02:30pm on 08/05/2006
I agree that it works entirely fine with 3. I think I've played with 3 more than 5. It's a different game in some ways (as viktor notes) but no less fulfilling.
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 01:10am on 09/05/2006
Yes and I agree with Viktor that it seems like one of Knizia's priorities. Ra is possibly my favourite of his designs (at least when the wind is from the east), and it's rewarding with 3, 4, or 5 players.

I can't think of any other game that's quite so good with different numbers of players, Puerto Rico plays nicely with 3-5 players, but with more players is distinctly more sensitive to differences in experience between the players affecting the play.

All other things being equal, though, I'll purchase a 3-5 player game over a 3-4 player one, even if we don't always have 5 players on a game night. I suppose that given our groups less frequent plays and shorter hours, we should be picking games that are shorter (definitely less than 2 hours) and that give that feeling of everyone being involved right up to the end.

 
posted by [identity profile] doc-mystery.livejournal.com at 04:06pm on 08/05/2006
I recently picked up the new edition to the rules. Are they the same as the rules you are using?

::B::
 
posted by [identity profile] viktor-haag.livejournal.com at 06:50pm on 08/05/2006
The Uberplay reprint changed some of the game's graphics, but the rules remained unchanged. It's hard to mess with near-perfection, I guess... 8)
 
posted by [identity profile] doc-mystery.livejournal.com at 07:09pm on 08/05/2006
Another game I'll have to rip out of the shrink-wrap one day!

At least "Fearsome Floors" had a recent chance to breathe out of the box.

::B::
mylescorcoran: (Default)
posted by [personal profile] mylescorcoran at 12:54am on 09/05/2006
Oh yes, get it on the gaming table and play it. It's quick and very rewarding.

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