(courtesy of bryant by way of Claw/Claw/Peck.)
"So: you're about to leave for a desert island. There will be four to six other people on the island; they will magically adjust to suit your gaming preferences without being annoyingly similar to you. Or if you want, they can be your best friends, whatever suits. It's magic.
You can bring ten tabletop RPGs. (You can also bring ten boardgames, but that's a different post.) You get the core book plus all the supplements. For something like the new World of Darkness, you get the core rulebook, plus the appropriate game-specific rulebook, plus all the supplements."
Right, let's get my thinking cap on.
Games I considered but dropped. Call of Cthulhu, Everway, Ars Magica; each one a dagger in my heart.
"So: you're about to leave for a desert island. There will be four to six other people on the island; they will magically adjust to suit your gaming preferences without being annoyingly similar to you. Or if you want, they can be your best friends, whatever suits. It's magic.
You can bring ten tabletop RPGs. (You can also bring ten boardgames, but that's a different post.) You get the core book plus all the supplements. For something like the new World of Darkness, you get the core rulebook, plus the appropriate game-specific rulebook, plus all the supplements."
Right, let's get my thinking cap on.
- Pendragon - Best. Game. Evar. With tragic romance and fights over faerie berries too.
- Over the Edge - simple, flexible and a great rulebook full of ideas and drug references. Also stands in mechanically for Risus, Ghostbusters and Star Wars at a pinch.
- (Classic) Traveller - Just imagine having all the supplements in one place! For those times when I want to set up a triangle trade route that just happens to wander into a shooting war, alien invasion or a man with a sure-fire claim to an unexploited asteroid belt.
- Runequest (2e) - My nostalgic fantasy number 1. All that creamy Gloranthan goodness wrapped in limb-loss and scrabbling for copper coins under the merciless Praxian sun. Possibly just the new BRP edition, but then I'd be without the Big Rubble and Pavis boxed sets.
- Mutants and Masterminds - For flexible superheroing without quite as much number crunching as Champions.
- D&D 3.5 - For the supplements so I wouldn't have to build a shack. I could just live under the Complete X books. Also dungeon crawling is always an option.
- Spirit of the Century - I'd finally read the damn thing and stop pretending that I know the rules from a quick skim. Plus Zeppelins with Robo-Gorilla Marine squadrons.
- Dogs in the Vineyard - Mechanically a real thinky game and morally compelling.
- Primetime Adventures - The indie game I've never played I most want to play.
- Paranoia - The best SF game there is. And the only game I've played where painting a corridor can lead to a death count double figures.
Games I considered but dropped. Call of Cthulhu, Everway, Ars Magica; each one a dagger in my heart.
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